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Education Level and Type
Effect size/ heterogeneity
Results 18 resources
Last update from database: 05/08/2024, 12:08 (UTC)
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Outcome measure
- Attitudes (1)
- Behaviour (2)
- Learning (17)
- Motivation (2)
- Socio-emotional learning (1)
Instructional domain (subject)
- Computing (2)
- Languages (2)
- Literacy (5)
- Mathematics (8)
- Multiple (6)
- Science (3)
- Social Studies (2)
Education Level and Type
- ECE 0-7 (2)
- High school 16-18 (4)
- Informal education (1)
- K-12
- Primary 7-10 (4)
- Secondary 11-16 (5)
- Tertiary (5)
Groups of students
- _No mention (2)
- At-risk (2)
- EAL (4)
- Learning difficulties (2)
- Low-performing (4)
- Low socio-economic status (4)
- SEND (4)
- typically-developing students (2)
School or home
- _No mention (2)
- Home (1)
- Mixture (1)
- School (13)
Moderating variables
- __ no obvious moderating variables (4)
- Assessments (1)
- Attainment level of students (1)
- Country / culture (1)
- Design-type/ testing instruments (7)
- Ethnicity (1)
- Gender (1)
- Grade/education level (5)
- Implementation fidelity (1)
- Length of time (8)
- Multiple exposures (1)
- Novelty Effect (2)
- Peer involvement/group learning (2)
- School-level factors (1)
- SEND (2)
- Socio-economic status (1)
- Student characteristics (1)
- Subject (3)
- Teacher involvement (3)
- Teacher pedagogy/implementation (1)
- Teacher professional development (1)
- Tech structure (2)
- Type of instruction methods (student/teacher centered) (3)
- Type of knowledge or task (exposing, procedural, active, etc (3)
Tech Hardware
- Computer (16)
- Handheld device (1)
- Interactive whiteboards (1)
- Internet (1)
- Laptops (1)
- Mobile/Smartphone (1)
- Multimedia (1 or more) (6)
- Tablet (2)
- Touch-screen (1)
Tech Software
- Augmented Reality (1)
- Computer Algebra Systems (1)
- Computer-Assisted Instruction (CAI) (11)
- Computer-Based Teaching (CBT) (4)
- Digital Media (audiovisuals) (2)
- E-book software (1)
- Game learning (1)
- General apps (3)
- Graphic organisers/Visualisations (2)
- Intelligent Tutoring (1)
- LMS (3)
- Serious games (1)
- Simulations (2)
- Virtual manipulatives (1)
- Word processor (1)
Tech mechanism
- _No mention (7)
- Cooperative learning (e.g. discussion areas) (3)
- Direct instruction (1)
- Drill and practice (1)
- Feedback (6)
- Gamification (2)
- Instructional supports/Demos: worked out examples (4)
- Multimedia effects (1)
- Research/Homework/Assignments (1)
- Scaffolding/Varying difficulty levels (3)
- Virtual pen and notetaking (1)
Learning Approach
- _No mention (4)
- Blended learning (2)
- Classroom learning (11)
- Remote learning (1)
Teacher Pedagogy
- _No mention (2)
- Collaboration (3)
- Feedback (2)
- Game-based learning (3)
- Group learning (5)
- Individualised (1)
- PC mixed with real objects (1)
- Peer learning (2)
- Project-based learning (1)
- Scaffolding (4)
Research methods
Effect size/ heterogeneity
HIC/LMIC
- HIC (high income) (6)
- Mixture or unknown (14)
Quality of research
- High: 6+ (14)
- Medium: 4 or above (4)