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Education Level and Type
Learning Approach
Results 21 resources
Last update from database: 05/08/2024, 12:08 (UTC)
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Outcome measure
- Attitudes (1)
- Behaviour (3)
- Learning (20)
- Socio-emotional learning (1)
Instructional domain (subject)
- Languages (1)
- Literacy (5)
- Mathematics (6)
- Multiple (10)
- Science (2)
- Social Studies (1)
- STEM (1)
Education Level and Type
- ECE 0-7 (1)
- High school 16-18 (2)
- Informal education (1)
- K-12
- Primary 7-10 (3)
- Secondary 11-16 (2)
- Tertiary (5)
Groups of students
- _No mention (3)
- At-risk (3)
- EAL (3)
- Learning difficulties (3)
- Low-performing (3)
- Low socio-economic status (4)
- SEND (4)
Moderating variables
- __ no obvious moderating variables (1)
- Assessments (1)
- Attainment level of students (1)
- Country / culture (1)
- Design-type/ testing instruments (7)
- Ethnicity (1)
- Feedback (2)
- Gender (1)
- Grade/education level (9)
- Implementation fidelity (1)
- IQ (1)
- Length of time (15)
- Multiple exposures (1)
- Novelty Effect (4)
- Peer involvement/group learning (3)
- School-level factors (1)
- SEND (2)
- Socio-economic status (1)
- Subject (5)
- Teacher involvement (9)
- Teacher pedagogy/implementation (3)
- Teacher professional development (3)
- Tech structure (1)
- Type of instruction methods (student/teacher centered) (5)
- Type of knowledge or task (exposing, procedural, active, etc (6)
Tech Hardware
- CD ROM/ DVD (2)
- Computer (18)
- Handheld device (1)
- Infrastructure (1)
- Interactive whiteboards (2)
- Internet (2)
- Laptops (1)
- Mobile/Smartphone (1)
- Multimedia (1 or more) (3)
- Tablet (2)
Tech Software
- Audio books (1)
- Augmented Reality (1)
- Computer-Assisted Instruction (CAI) (13)
- Computer-Based Teaching (CBT) (4)
- Digital Media (audiovisuals) (2)
- Dynamic Geometry Software (1)
- E-book software (1)
- Game learning (3)
- General apps (4)
- Graphic organisers/Visualisations (4)
- Intelligent Tutoring (1)
- LMS (3)
- Robotics (1)
- Simulations (2)
- Virtual manipulatives (2)
- Virtual Reality (3)
Tech mechanism
- _No mention (5)
- Cooperative learning (e.g. discussion areas) (2)
- Direct instruction (1)
- Drill and practice (2)
- Feedback (8)
- Gamification (1)
- Graphic modelling (1)
- Instructional supports/Demos: worked out examples (7)
- Personalization effect (2)
- Research/Homework/Assignments (1)
- Scaffolding/Varying difficulty levels (6)
- Virtual pen and notetaking (1)
Learning Approach
Teacher Pedagogy
- _No mention (3)
- Collaboration (6)
- Feedback (2)
- Flipped classroom (1)
- Game-based learning (1)
- Group learning (3)
- Individualised (1)
- PC mixed with real objects (1)
- Peer learning (3)
- Project-based learning (1)
- Scaffolding (4)
- Self-paced (no teacher) (1)
Research methods
Effect size/ heterogeneity
HIC/LMIC
- HIC (high income) (8)
- LMIC (middle/low) (1)
- Mixture or unknown (16)
Quality of research
- High: 6+ (13)
- Low: 3 or below (1)
- Medium: 4 or above (7)