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                Outcome measure
            
            
        
                Effect size/ heterogeneity
            
            
        Results 23 resources
                            Last update from database: 05/08/2024, 12:08 (UTC)
                    
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Outcome measure
- Behaviour (1)
 - Learning
 - Motivation (1)
 - Socio-emotional learning (1)
 
Instructional domain (subject)
- Computing (2)
 - Languages (1)
 - Literacy (6)
 - Mathematics (10)
 - Multiple (10)
 - Science (7)
 - Social Studies (3)
 - STEM (1)
 
Education Level and Type
- ECE 0-7 (6)
 - High school 16-18 (6)
 - Informal education (2)
 - K-12 (14)
 - Middle school (3)
 - Primary 7-10 (9)
 - Secondary 11-16 (6)
 - Tertiary (10)
 
Groups of students
- _No mention (6)
 - At-risk (1)
 - EAL (3)
 - Learning difficulties (1)
 - Low-performing (4)
 - Low socio-economic status (3)
 - SEND (2)
 - typically-developing students (3)
 
School or home
- _No mention (3)
 - Home (2)
 - Mixture (4)
 - School (11)
 
Moderating variables
- __ no obvious moderating variables (2)
 - Assessments (1)
 - Attainment level of students (1)
 - Country / culture (2)
 - Design-type/ testing instruments (5)
 - Ethnicity (1)
 - Feedback (1)
 - Gender (1)
 - Grade/education level (10)
 - IQ (1)
 - Length of time (13)
 - Multiple exposures (4)
 - Novelty Effect (3)
 - Parent/carer involvement (1)
 - Peer involvement/group learning (3)
 - School-level factors (2)
 - SEND (1)
 - Student characteristics (2)
 - Subject (5)
 - Teacher involvement (9)
 - Teacher pedagogy/implementation (2)
 - Teacher professional development (2)
 - Tech structure (6)
 - Type of instruction methods (student/teacher centered) (3)
 - Type of knowledge or task (exposing, procedural, active, etc (6)
 
Tech Hardware
- CD ROM/ DVD (2)
 - Computer (14)
 - E-book hardware - e.g. kindle (4)
 - Handheld device (3)
 - Interactive whiteboards (2)
 - Internet (2)
 - Mobile/Smartphone (2)
 - Multimedia (1 or more) (11)
 - Radio (1)
 - Tablet (4)
 - Touch-screen (3)
 - TV (1)
 
Tech Software
- Audio books (1)
 - Augmented Reality (2)
 - Computer Algebra Systems (2)
 - Computer-Assisted Instruction (CAI) (7)
 - Computer-Based Teaching (CBT) (4)
 - Digital Media (audiovisuals) (3)
 - Dynamic Geometry Software (1)
 - E-book software (4)
 - Game learning (5)
 - General apps (8)
 - Graphic organisers/Visualisations (4)
 - Intelligent Tutoring (2)
 - LMS (2)
 - Robotics (1)
 - Serious games (2)
 - Simulations (4)
 - Tutorials (2)
 - Virtual manipulatives (2)
 - Virtual Reality (4)
 - Word processor (1)
 
Tech mechanism
- _No mention (2)
 - Cooperative learning (e.g. discussion areas) (1)
 - Direct instruction (1)
 - Drill and practice (1)
 - Feedback (8)
 - Gamification (3)
 - Graphic modelling (1)
 - Instructional supports/Demos: worked out examples (4)
 - Multimedia effects (1)
 - Personalization effect (2)
 - Scaffolding/Varying difficulty levels (5)
 - Virtual pen and notetaking (1)
 
Learning Approach
- _No mention (4)
 - Blended learning (4)
 - Classroom learning (11)
 - Remote learning (2)
 
Teacher Pedagogy
- _No mention (6)
 - Collaboration (3)
 - Feedback (2)
 - Game-based learning (2)
 - Group learning (5)
 - PC mixed with real objects (1)
 - Peer learning (3)
 - Scaffolding (2)
 
Research methods
Effect size/ heterogeneity
HIC/LMIC
- HIC (high income) (7)
 - LMIC (middle/low) (1)
 - Mixture or unknown (14)
 
Quality of research
- High: 6+ (17)
 - Low: 3 or below (1)
 - Medium: 4 or above (7)