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                HIC/LMIC
            
            
        
                Publication year
            
            
        Results 41 resources
                            Last update from database: 05/08/2024, 12:08 (UTC)
                    
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Outcome measure
- Attitudes (3)
 - Behaviour (6)
 - Engagement (1)
 - Learning (38)
 - Motivation (2)
 - Socio-emotional learning (2)
 
Instructional domain (subject)
- Computing (2)
 - Languages (2)
 - Literacy (11)
 - Mathematics (16)
 - Multiple (14)
 - Physical activity (1)
 - Science (8)
 - Social Studies (5)
 - STEM (3)
 
Education Level and Type
- ECE 0-7 (7)
 - High school 16-18 (8)
 - Informal education (5)
 - K-12 (25)
 - Middle school (5)
 - Primary 7-10 (12)
 - Secondary 11-16 (11)
 - Tertiary (14)
 
Groups of students
- _No mention (5)
 - At-risk (3)
 - EAL (3)
 - Examination years (2)
 - Gifted students (1)
 - Learning difficulties (4)
 - Low-performing (6)
 - Low socio-economic status (4)
 - SEND (9)
 - typically-developing students (2)
 
School or home
- _No mention (5)
 - Home (4)
 - Mixture (3)
 - School (25)
 
Moderating variables
- __ no obvious moderating variables (7)
 - Assessments (3)
 - Attainment level of students (2)
 - Class size (1)
 - Country / culture (1)
 - Design-type/ testing instruments (12)
 - Ethnicity (1)
 - Feedback (3)
 - Gender (3)
 - Grade/education level (8)
 - Implementation fidelity (1)
 - IQ (1)
 - Length of time (20)
 - Multiple exposures (4)
 - Novelty Effect (4)
 - Peer involvement/group learning (7)
 - School-level factors (4)
 - SEND (3)
 - Socio-economic status (1)
 - Student characteristics (6)
 - Subject (2)
 - Teacher involvement (12)
 - Teacher pedagogy/implementation (2)
 - Teacher professional development (1)
 - Tech structure (7)
 - Type of instruction methods (student/teacher centered) (4)
 - Type of knowledge or task (exposing, procedural, active, etc (5)
 
Tech Hardware
- CD ROM/ DVD (1)
 - Computer (30)
 - E-book hardware - e.g. kindle (1)
 - Handheld device (3)
 - Interactive whiteboards (1)
 - Internet (2)
 - Mobile/Smartphone (2)
 - Multimedia (1 or more) (12)
 - Tablet (2)
 - Touch-screen (1)
 
Tech Software
- Audio books (1)
 - Augmented Reality (2)
 - Building blocks (1)
 - Clicker-integrated instruction (1)
 - Computer Algebra Systems (2)
 - Computer-Assisted Instruction (CAI) (19)
 - Computer-Based Teaching (CBT) (5)
 - Digital Media (audiovisuals) (3)
 - Dynamic Geometry Software (1)
 - E-book software (2)
 - Game learning (12)
 - General apps (7)
 - Graphic organisers/Visualisations (4)
 - Intelligent Tutoring (2)
 - LMS (2)
 - Robotics (1)
 - Serious games (3)
 - Simulations (7)
 - Tutorials (3)
 - Virtual manipulatives (2)
 - Virtual Reality (5)
 - Word processor (2)
 
Tech mechanism
- _No mention (10)
 - Cooperative learning (e.g. discussion areas) (2)
 - Direct instruction (1)
 - Drill and practice (2)
 - Feedback (11)
 - Gamification (9)
 - Graphic modelling (2)
 - Instructional supports/Demos: worked out examples (8)
 - Multimedia effects (2)
 - Personalization effect (2)
 - Scaffolding/Varying difficulty levels (8)
 
Learning Approach
- _No mention (7)
 - Blended learning (5)
 - Classroom learning (21)
 - Remote learning (5)
 
Teacher Pedagogy
- _No mention (8)
 - Collaboration (5)
 - Feedback (5)
 - Game-based learning (7)
 - Group learning (6)
 - PC mixed with real objects (1)
 - Peer learning (4)
 - Scaffolding (7)
 - Self-paced (no teacher) (1)
 
Research methods
Effect size/ heterogeneity
HIC/LMIC
Quality of research
- High: 6+ (27)
 - Low: 3 or below (2)
 - Medium: 4 or above (11)