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HIC/LMIC
Publication year
Results 41 resources
Last update from database: 05/08/2024, 12:08 (UTC)
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Outcome measure
- Attitudes (3)
- Behaviour (6)
- Engagement (1)
- Learning (38)
- Motivation (2)
- Socio-emotional learning (2)
Instructional domain (subject)
- Computing (2)
- Languages (2)
- Literacy (11)
- Mathematics (16)
- Multiple (14)
- Physical activity (1)
- Science (8)
- Social Studies (5)
- STEM (3)
Education Level and Type
- ECE 0-7 (7)
- High school 16-18 (8)
- Informal education (5)
- K-12 (25)
- Middle school (5)
- Primary 7-10 (12)
- Secondary 11-16 (11)
- Tertiary (14)
Groups of students
- _No mention (5)
- At-risk (3)
- EAL (3)
- Examination years (2)
- Gifted students (1)
- Learning difficulties (4)
- Low-performing (6)
- Low socio-economic status (4)
- SEND (9)
- typically-developing students (2)
School or home
- _No mention (5)
- Home (4)
- Mixture (3)
- School (25)
Moderating variables
- __ no obvious moderating variables (7)
- Assessments (3)
- Attainment level of students (2)
- Class size (1)
- Country / culture (1)
- Design-type/ testing instruments (12)
- Ethnicity (1)
- Feedback (3)
- Gender (3)
- Grade/education level (8)
- Implementation fidelity (1)
- IQ (1)
- Length of time (20)
- Multiple exposures (4)
- Novelty Effect (4)
- Peer involvement/group learning (7)
- School-level factors (4)
- SEND (3)
- Socio-economic status (1)
- Student characteristics (6)
- Subject (2)
- Teacher involvement (12)
- Teacher pedagogy/implementation (2)
- Teacher professional development (1)
- Tech structure (7)
- Type of instruction methods (student/teacher centered) (4)
- Type of knowledge or task (exposing, procedural, active, etc (5)
Tech Hardware
- CD ROM/ DVD (1)
- Computer (30)
- E-book hardware - e.g. kindle (1)
- Handheld device (3)
- Interactive whiteboards (1)
- Internet (2)
- Mobile/Smartphone (2)
- Multimedia (1 or more) (12)
- Tablet (2)
- Touch-screen (1)
Tech Software
- Audio books (1)
- Augmented Reality (2)
- Building blocks (1)
- Clicker-integrated instruction (1)
- Computer Algebra Systems (2)
- Computer-Assisted Instruction (CAI) (19)
- Computer-Based Teaching (CBT) (5)
- Digital Media (audiovisuals) (3)
- Dynamic Geometry Software (1)
- E-book software (2)
- Game learning (12)
- General apps (7)
- Graphic organisers/Visualisations (4)
- Intelligent Tutoring (2)
- LMS (2)
- Robotics (1)
- Serious games (3)
- Simulations (7)
- Tutorials (3)
- Virtual manipulatives (2)
- Virtual Reality (5)
- Word processor (2)
Tech mechanism
- _No mention (10)
- Cooperative learning (e.g. discussion areas) (2)
- Direct instruction (1)
- Drill and practice (2)
- Feedback (11)
- Gamification (9)
- Graphic modelling (2)
- Instructional supports/Demos: worked out examples (8)
- Multimedia effects (2)
- Personalization effect (2)
- Scaffolding/Varying difficulty levels (8)
Learning Approach
- _No mention (7)
- Blended learning (5)
- Classroom learning (21)
- Remote learning (5)
Teacher Pedagogy
- _No mention (8)
- Collaboration (5)
- Feedback (5)
- Game-based learning (7)
- Group learning (6)
- PC mixed with real objects (1)
- Peer learning (4)
- Scaffolding (7)
- Self-paced (no teacher) (1)
Research methods
Effect size/ heterogeneity
HIC/LMIC
Quality of research
- High: 6+ (27)
- Low: 3 or below (2)
- Medium: 4 or above (11)