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                HIC/LMIC
            
            
        
                Publication year
            
            
        Results 20 resources
                            Last update from database: 05/08/2024, 12:08 (UTC)
                    
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Outcome measure
- Attitudes (1)
 - Behaviour (4)
 - Engagement (1)
 - Learning (17)
 - Motivation (1)
 - Socio-emotional learning (1)
 
Instructional domain (subject)
- Literacy (4)
 - Mathematics (5)
 - Multiple (8)
 - Physical activity (1)
 - Science (1)
 - Social Studies (1)
 - STEM (2)
 
Education Level and Type
- ECE 0-7 (1)
 - High school 16-18 (1)
 - Informal education (3)
 - K-12 (14)
 - Middle school (1)
 - Primary 7-10 (4)
 - Secondary 11-16 (2)
 - Tertiary (7)
 
Groups of students
- _No mention (3)
 - EAL (2)
 - Learning difficulties (2)
 - Low-performing (3)
 - Low socio-economic status (3)
 - SEND (5)
 
School or home
- _No mention (2)
 - Home (3)
 - Mixture (1)
 - School (13)
 
Moderating variables
- __ no obvious moderating variables (1)
 - Assessments (3)
 - Attainment level of students (2)
 - Design-type/ testing instruments (8)
 - Ethnicity (1)
 - Feedback (3)
 - Gender (2)
 - Grade/education level (6)
 - Implementation fidelity (1)
 - IQ (1)
 - Length of time (13)
 - Multiple exposures (2)
 - Novelty Effect (3)
 - Peer involvement/group learning (5)
 - SEND (1)
 - Socio-economic status (1)
 - Student characteristics (2)
 - Subject (1)
 - Teacher involvement (7)
 - Teacher pedagogy/implementation (1)
 - Teacher professional development (1)
 - Tech structure (2)
 - Type of instruction methods (student/teacher centered) (4)
 - Type of knowledge or task (exposing, procedural, active, etc (4)
 
Tech Hardware
- CD ROM/ DVD (1)
 - Computer (14)
 - Handheld device (1)
 - Internet (1)
 - Mobile/Smartphone (1)
 - Multimedia (1 or more) (6)
 - Tablet (1)
 
Tech Software
- Audio books (1)
 - Augmented Reality (1)
 - Building blocks (1)
 - Clicker-integrated instruction (1)
 - Computer-Assisted Instruction (CAI) (8)
 - Computer-Based Teaching (CBT) (2)
 - Digital Media (audiovisuals) (2)
 - Dynamic Geometry Software (1)
 - Game learning (7)
 - General apps (3)
 - Graphic organisers/Visualisations (4)
 - Intelligent Tutoring (1)
 - LMS (2)
 - Robotics (1)
 - Serious games (2)
 - Simulations (4)
 - Tutorials (1)
 - Virtual manipulatives (2)
 - Virtual Reality (4)
 
Tech mechanism
- _No mention (1)
 - Cooperative learning (e.g. discussion areas) (2)
 - Direct instruction (1)
 - Drill and practice (2)
 - Feedback (9)
 - Gamification (6)
 - Graphic modelling (2)
 - Instructional supports/Demos: worked out examples (8)
 - Multimedia effects (2)
 - Personalization effect (2)
 - Scaffolding/Varying difficulty levels (8)
 
Learning Approach
- _No mention (2)
 - Blended learning (3)
 - Classroom learning (13)
 - Remote learning (4)
 
Teacher Pedagogy
- _No mention (1)
 - Collaboration (5)
 - Feedback (3)
 - Game-based learning (4)
 - Group learning (1)
 - PC mixed with real objects (1)
 - Peer learning (3)
 - Scaffolding (4)
 - Self-paced (no teacher) (1)
 
Research methods
Effect size/ heterogeneity
HIC/LMIC
Quality of research
- High: 6+ (10)
 - Low: 3 or below (2)
 - Medium: 4 or above (8)