Your search
Instructional domain (subject)
Results 29 resources
Last update from database: 05/08/2024, 12:08 (UTC)
Explore
Outcome measure
- Behaviour (3)
- Engagement (2)
- Learning (29)
- Motivation (3)
- Qualification (1)
- Socio-emotional learning (1)
Instructional domain (subject)
- Computing (2)
- Languages (2)
- Literacy (4)
- Mathematics (8)
- Multiple
- Science (8)
- Social Studies (4)
- STEM (4)
Education Level and Type
- ECE 0-7 (1)
- High school 16-18 (5)
- Informal education (2)
- K-12 (19)
- Middle school (2)
- Primary 7-10 (6)
- Secondary 11-16 (8)
- Tertiary (15)
Groups of students
- _No mention (7)
- At-risk (4)
- EAL (1)
- Gifted students (1)
- Learning difficulties (1)
- Low-performing (1)
- Low socio-economic status (1)
- SEND (3)
- typically-developing students (1)
School or home
- _No mention (4)
- Home (2)
- Mixture (3)
- School (11)
Moderating variables
- __ no obvious moderating variables (3)
- Assessments (4)
- Class size (1)
- Country / culture (3)
- Design-type/ testing instruments (4)
- Feedback (2)
- Gender (1)
- Grade/education level (9)
- Length of time (14)
- Multiple exposures (4)
- Novelty Effect (3)
- Peer involvement/group learning (6)
- School-level factors (2)
- Student characteristics (4)
- Subject (8)
- Teacher involvement (7)
- Teacher pedagogy/implementation (3)
- Teacher professional development (3)
- Tech structure (6)
- Type of instruction methods (student/teacher centered) (5)
- Type of knowledge or task (exposing, procedural, active, etc (5)
Tech Hardware
- Assistive Devices for SEND (1)
- CD ROM/ DVD (1)
- Computer (15)
- E-book hardware - e.g. kindle (1)
- Handheld device (3)
- Infrastructure (2)
- Interactive whiteboards (3)
- Internet (2)
- Laptops (2)
- Mobile/Smartphone (3)
- Multimedia (1 or more) (10)
- Tablet (4)
Tech Software
- Audio books (1)
- Augmented Reality (2)
- Clicker-integrated instruction (1)
- Computer-Assisted Instruction (CAI) (8)
- Computer-Based Teaching (CBT) (7)
- Digital Media (audiovisuals) (2)
- E-book software (1)
- Game learning (11)
- General apps (5)
- Graphic organisers/Visualisations (2)
- Intelligent Tutoring (1)
- LMS (2)
- Serious games (3)
- Simulations (5)
- Tutorials (1)
- Virtual manipulatives (1)
- Virtual Reality (5)
Tech mechanism
- _No mention (3)
- Cooperative learning (e.g. discussion areas) (4)
- Direct instruction (1)
- Drill and practice (2)
- Feedback (10)
- Gamification (9)
- Graphic modelling (1)
- Instructional supports/Demos: worked out examples (5)
- Multimedia effects (2)
- Personalization effect (2)
- Research/Homework/Assignments (1)
- Scaffolding/Varying difficulty levels (5)
- Virtual pen and notetaking (1)
Learning Approach
- _No mention (4)
- Blended learning (4)
- Classroom learning (12)
- Remote learning (4)
Teacher Pedagogy
- _No mention (4)
- Collaboration (6)
- Feedback (4)
- Flipped classroom (1)
- Game-based learning (4)
- Group learning (7)
- Individualised (1)
- PC mixed with real objects (2)
- Peer learning (2)
- Project-based learning (1)
- Scaffolding (2)
- Self-paced (no teacher) (1)
Research methods
Effect size/ heterogeneity
HIC/LMIC
- HIC (high income) (8)
- LMIC (middle/low) (3)
- Mixture or unknown (14)
Quality of research
- High: 6+ (10)
- Low: 3 or below (2)
- Medium: 4 or above (14)