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                Instructional domain (subject)
            
            
        
                Moderating variables
            
            
        Results 14 resources
                            Last update from database: 05/08/2024, 12:08 (UTC)
                    
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Outcome measure
- Behaviour (1)
 - Engagement (1)
 - Learning (14)
 - Motivation (1)
 
Instructional domain (subject)
- Computing (1)
 - Languages (2)
 - Literacy (2)
 - Mathematics (4)
 - Multiple
 - Science (3)
 - Social Studies (2)
 - STEM (3)
 
Education Level and Type
- High school 16-18 (1)
 - K-12 (11)
 - Primary 7-10 (1)
 - Secondary 11-16 (1)
 - Tertiary (8)
 
Groups of students
- _No mention (5)
 - At-risk (1)
 - EAL (1)
 - Gifted students (1)
 - Learning difficulties (1)
 - Low socio-economic status (1)
 - SEND (1)
 
School or home
- _No mention (2)
 - Home (1)
 - Mixture (2)
 - School (8)
 
Moderating variables
- Assessments (3)
 - Class size (1)
 - Country / culture (2)
 - Design-type/ testing instruments (4)
 - Feedback (2)
 - Grade/education level (7)
 - Length of time
 - Multiple exposures (3)
 - Novelty Effect (3)
 - Peer involvement/group learning (4)
 - School-level factors (1)
 - Student characteristics (3)
 - Subject (7)
 - Teacher involvement (4)
 - Teacher pedagogy/implementation (3)
 - Teacher professional development (1)
 - Tech structure (4)
 - Type of instruction methods (student/teacher centered) (4)
 - Type of knowledge or task (exposing, procedural, active, etc (5)
 
Tech Hardware
- Computer (9)
 - Interactive whiteboards (1)
 - Internet (2)
 - Laptops (1)
 - Mobile/Smartphone (1)
 - Multimedia (1 or more) (5)
 - Tablet (1)
 
Tech Software
- Audio books (1)
 - Augmented Reality (1)
 - Clicker-integrated instruction (1)
 - Computer-Assisted Instruction (CAI) (5)
 - Computer-Based Teaching (CBT) (5)
 - Digital Media (audiovisuals) (1)
 - E-book software (1)
 - Game learning (6)
 - General apps (2)
 - Graphic organisers/Visualisations (2)
 - LMS (1)
 - Simulations (1)
 - Virtual manipulatives (1)
 - Virtual Reality (3)
 
Tech mechanism
- Cooperative learning (e.g. discussion areas) (3)
 - Direct instruction (1)
 - Drill and practice (2)
 - Feedback (8)
 - Gamification (5)
 - Instructional supports/Demos: worked out examples (4)
 - Multimedia effects (1)
 - Personalization effect (1)
 - Research/Homework/Assignments (1)
 - Scaffolding/Varying difficulty levels (3)
 - Virtual pen and notetaking (1)
 
Learning Approach
- _No mention (1)
 - Blended learning (3)
 - Classroom learning (10)
 - Remote learning (2)
 
Teacher Pedagogy
- _No mention (2)
 - Collaboration (4)
 - Feedback (2)
 - Game-based learning (1)
 - Group learning (3)
 - Individualised (1)
 - PC mixed with real objects (1)
 - Peer learning (2)
 - Project-based learning (1)
 - Scaffolding (2)
 - Self-paced (no teacher) (1)
 
Research methods
Effect size/ heterogeneity
HIC/LMIC
- HIC (high income) (4)
 - LMIC (middle/low) (1)
 - Mixture or unknown (9)
 
Quality of research
- High: 6+ (8)
 - Low: 3 or below (1)
 - Medium: 4 or above (5)