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Instructional domain (subject)
Moderating variables
Results 14 resources
Last update from database: 05/08/2024, 12:08 (UTC)
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Outcome measure
- Behaviour (1)
- Engagement (1)
- Learning (14)
- Motivation (1)
Instructional domain (subject)
- Computing (1)
- Languages (2)
- Literacy (2)
- Mathematics (4)
- Multiple
- Science (3)
- Social Studies (2)
- STEM (3)
Education Level and Type
- High school 16-18 (1)
- K-12 (11)
- Primary 7-10 (1)
- Secondary 11-16 (1)
- Tertiary (8)
Groups of students
- _No mention (5)
- At-risk (1)
- EAL (1)
- Gifted students (1)
- Learning difficulties (1)
- Low socio-economic status (1)
- SEND (1)
School or home
- _No mention (2)
- Home (1)
- Mixture (2)
- School (8)
Moderating variables
- Assessments (3)
- Class size (1)
- Country / culture (2)
- Design-type/ testing instruments (4)
- Feedback (2)
- Grade/education level (7)
- Length of time
- Multiple exposures (3)
- Novelty Effect (3)
- Peer involvement/group learning (4)
- School-level factors (1)
- Student characteristics (3)
- Subject (7)
- Teacher involvement (4)
- Teacher pedagogy/implementation (3)
- Teacher professional development (1)
- Tech structure (4)
- Type of instruction methods (student/teacher centered) (4)
- Type of knowledge or task (exposing, procedural, active, etc (5)
Tech Hardware
- Computer (9)
- Interactive whiteboards (1)
- Internet (2)
- Laptops (1)
- Mobile/Smartphone (1)
- Multimedia (1 or more) (5)
- Tablet (1)
Tech Software
- Audio books (1)
- Augmented Reality (1)
- Clicker-integrated instruction (1)
- Computer-Assisted Instruction (CAI) (5)
- Computer-Based Teaching (CBT) (5)
- Digital Media (audiovisuals) (1)
- E-book software (1)
- Game learning (6)
- General apps (2)
- Graphic organisers/Visualisations (2)
- LMS (1)
- Simulations (1)
- Virtual manipulatives (1)
- Virtual Reality (3)
Tech mechanism
- Cooperative learning (e.g. discussion areas) (3)
- Direct instruction (1)
- Drill and practice (2)
- Feedback (8)
- Gamification (5)
- Instructional supports/Demos: worked out examples (4)
- Multimedia effects (1)
- Personalization effect (1)
- Research/Homework/Assignments (1)
- Scaffolding/Varying difficulty levels (3)
- Virtual pen and notetaking (1)
Learning Approach
- _No mention (1)
- Blended learning (3)
- Classroom learning (10)
- Remote learning (2)
Teacher Pedagogy
- _No mention (2)
- Collaboration (4)
- Feedback (2)
- Game-based learning (1)
- Group learning (3)
- Individualised (1)
- PC mixed with real objects (1)
- Peer learning (2)
- Project-based learning (1)
- Scaffolding (2)
- Self-paced (no teacher) (1)
Research methods
Effect size/ heterogeneity
HIC/LMIC
- HIC (high income) (4)
- LMIC (middle/low) (1)
- Mixture or unknown (9)
Quality of research
- High: 6+ (8)
- Low: 3 or below (1)
- Medium: 4 or above (5)