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                Instructional domain (subject)
            
            
        Results 29 resources
                            Last update from database: 05/08/2024, 12:08 (UTC)
                    
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Outcome measure
- Behaviour (3)
 - Engagement (2)
 - Learning (29)
 - Motivation (3)
 - Qualification (1)
 - Socio-emotional learning (1)
 
Instructional domain (subject)
- Computing (2)
 - Languages (2)
 - Literacy (4)
 - Mathematics (8)
 - Multiple
 - Science (8)
 - Social Studies (4)
 - STEM (4)
 
Education Level and Type
- ECE 0-7 (1)
 - High school 16-18 (5)
 - Informal education (2)
 - K-12 (19)
 - Middle school (2)
 - Primary 7-10 (6)
 - Secondary 11-16 (8)
 - Tertiary (15)
 
Groups of students
- _No mention (7)
 - At-risk (4)
 - EAL (1)
 - Gifted students (1)
 - Learning difficulties (1)
 - Low-performing (1)
 - Low socio-economic status (1)
 - SEND (3)
 - typically-developing students (1)
 
School or home
- _No mention (4)
 - Home (2)
 - Mixture (3)
 - School (11)
 
Moderating variables
- __ no obvious moderating variables (3)
 - Assessments (4)
 - Class size (1)
 - Country / culture (3)
 - Design-type/ testing instruments (4)
 - Feedback (2)
 - Gender (1)
 - Grade/education level (9)
 - Length of time (14)
 - Multiple exposures (4)
 - Novelty Effect (3)
 - Peer involvement/group learning (6)
 - School-level factors (2)
 - Student characteristics (4)
 - Subject (8)
 - Teacher involvement (7)
 - Teacher pedagogy/implementation (3)
 - Teacher professional development (3)
 - Tech structure (6)
 - Type of instruction methods (student/teacher centered) (5)
 - Type of knowledge or task (exposing, procedural, active, etc (5)
 
Tech Hardware
- Assistive Devices for SEND (1)
 - CD ROM/ DVD (1)
 - Computer (15)
 - E-book hardware - e.g. kindle (1)
 - Handheld device (3)
 - Infrastructure (2)
 - Interactive whiteboards (3)
 - Internet (2)
 - Laptops (2)
 - Mobile/Smartphone (3)
 - Multimedia (1 or more) (10)
 - Tablet (4)
 
Tech Software
- Audio books (1)
 - Augmented Reality (2)
 - Clicker-integrated instruction (1)
 - Computer-Assisted Instruction (CAI) (8)
 - Computer-Based Teaching (CBT) (7)
 - Digital Media (audiovisuals) (2)
 - E-book software (1)
 - Game learning (11)
 - General apps (5)
 - Graphic organisers/Visualisations (2)
 - Intelligent Tutoring (1)
 - LMS (2)
 - Serious games (3)
 - Simulations (5)
 - Tutorials (1)
 - Virtual manipulatives (1)
 - Virtual Reality (5)
 
Tech mechanism
- _No mention (3)
 - Cooperative learning (e.g. discussion areas) (4)
 - Direct instruction (1)
 - Drill and practice (2)
 - Feedback (10)
 - Gamification (9)
 - Graphic modelling (1)
 - Instructional supports/Demos: worked out examples (5)
 - Multimedia effects (2)
 - Personalization effect (2)
 - Research/Homework/Assignments (1)
 - Scaffolding/Varying difficulty levels (5)
 - Virtual pen and notetaking (1)
 
Learning Approach
- _No mention (4)
 - Blended learning (4)
 - Classroom learning (12)
 - Remote learning (4)
 
Teacher Pedagogy
- _No mention (4)
 - Collaboration (6)
 - Feedback (4)
 - Flipped classroom (1)
 - Game-based learning (4)
 - Group learning (7)
 - Individualised (1)
 - PC mixed with real objects (2)
 - Peer learning (2)
 - Project-based learning (1)
 - Scaffolding (2)
 - Self-paced (no teacher) (1)
 
Research methods
Effect size/ heterogeneity
HIC/LMIC
- HIC (high income) (8)
 - LMIC (middle/low) (3)
 - Mixture or unknown (14)
 
Quality of research
- High: 6+ (10)
 - Low: 3 or below (2)
 - Medium: 4 or above (14)