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Instructional domain (subject)
Research methods
Results 19 resources
Last update from database: 05/08/2024, 12:08 (UTC)
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Outcome measure
- Behaviour (2)
- Learning (19)
- Motivation (1)
Instructional domain (subject)
- Computing (1)
- Languages (2)
- Literacy (2)
- Mathematics (5)
- Multiple
- Science (6)
- Social Studies (3)
- STEM (3)
Education Level and Type
- ECE 0-7 (1)
- High school 16-18 (4)
- Informal education (1)
- K-12 (13)
- Middle school (1)
- Primary 7-10 (4)
- Secondary 11-16 (5)
- Tertiary (10)
Groups of students
- _No mention (6)
- At-risk (3)
- EAL (1)
- Gifted students (1)
- Learning difficulties (1)
- Low-performing (1)
- Low socio-economic status (1)
- SEND (1)
- typically-developing students (1)
School or home
- _No mention (4)
- Home (1)
- Mixture (2)
- School (10)
Moderating variables
- __ no obvious moderating variables (2)
- Assessments (3)
- Class size (1)
- Country / culture (2)
- Design-type/ testing instruments (4)
- Feedback (2)
- Gender (1)
- Grade/education level (7)
- Length of time (13)
- Multiple exposures (3)
- Novelty Effect (3)
- Peer involvement/group learning (6)
- School-level factors (2)
- Student characteristics (4)
- Subject (6)
- Teacher involvement (6)
- Teacher pedagogy/implementation (3)
- Teacher professional development (2)
- Tech structure (5)
- Type of instruction methods (student/teacher centered) (5)
- Type of knowledge or task (exposing, procedural, active, etc (5)
Tech Hardware
- Computer (12)
- Interactive whiteboards (1)
- Internet (2)
- Laptops (1)
- Mobile/Smartphone (1)
- Multimedia (1 or more) (7)
- Tablet (1)
Tech Software
- Audio books (1)
- Augmented Reality (1)
- Clicker-integrated instruction (1)
- Computer-Assisted Instruction (CAI) (7)
- Computer-Based Teaching (CBT) (5)
- Digital Media (audiovisuals) (1)
- E-book software (1)
- Game learning (8)
- General apps (4)
- Graphic organisers/Visualisations (2)
- LMS (1)
- Serious games (2)
- Simulations (3)
- Tutorials (1)
- Virtual manipulatives (1)
- Virtual Reality (4)
Tech mechanism
- _No mention (2)
- Cooperative learning (e.g. discussion areas) (3)
- Direct instruction (1)
- Drill and practice (2)
- Feedback (9)
- Gamification (6)
- Instructional supports/Demos: worked out examples (5)
- Multimedia effects (1)
- Personalization effect (1)
- Research/Homework/Assignments (1)
- Scaffolding/Varying difficulty levels (3)
- Virtual pen and notetaking (1)
Learning Approach
- _No mention (4)
- Blended learning (3)
- Classroom learning (11)
- Remote learning (2)
Teacher Pedagogy
- _No mention (4)
- Collaboration (4)
- Feedback (2)
- Game-based learning (3)
- Group learning (7)
- Individualised (1)
- PC mixed with real objects (1)
- Peer learning (2)
- Project-based learning (1)
- Scaffolding (2)
- Self-paced (no teacher) (1)
Research methods
Effect size/ heterogeneity
HIC/LMIC
- HIC (high income) (5)
- LMIC (middle/low) (2)
- Mixture or unknown (12)
Quality of research
- High: 6+ (10)
- Low: 3 or below (2)
- Medium: 4 or above (9)