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Instructional domain (subject)
Publication year
Results 18 resources
Last update from database: 05/08/2024, 12:08 (UTC)
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Outcome measure
- Behaviour (2)
- Engagement (1)
- Learning (18)
- Motivation (2)
- Qualification (1)
- Socio-emotional learning (1)
Instructional domain (subject)
- Computing (1)
- Languages (1)
- Literacy (2)
- Mathematics (2)
- Multiple
- Science (2)
- Social Studies (1)
- STEM (1)
Education Level and Type
- High school 16-18 (1)
- Informal education (1)
- K-12 (14)
- Primary 7-10 (1)
- Secondary 11-16 (4)
- Tertiary (9)
Groups of students
- _No mention (3)
- At-risk (2)
- EAL (1)
- Learning difficulties (1)
- Low socio-economic status (1)
- SEND (3)
School or home
- _No mention (1)
- Home (1)
- Mixture (3)
- School (8)
Moderating variables
- __ no obvious moderating variables (1)
- Assessments (4)
- Country / culture (1)
- Design-type/ testing instruments (2)
- Feedback (2)
- Grade/education level (6)
- Length of time (9)
- Multiple exposures (3)
- Novelty Effect (3)
- Peer involvement/group learning (4)
- Student characteristics (1)
- Subject (4)
- Teacher involvement (4)
- Teacher pedagogy/implementation (1)
- Teacher professional development (2)
- Tech structure (1)
- Type of instruction methods (student/teacher centered) (4)
- Type of knowledge or task (exposing, procedural, active, etc (4)
Tech Hardware
- Assistive Devices for SEND (1)
- CD ROM/ DVD (1)
- Computer (9)
- Handheld device (3)
- Infrastructure (2)
- Interactive whiteboards (3)
- Internet (1)
- Laptops (2)
- Mobile/Smartphone (3)
- Multimedia (1 or more) (4)
- Tablet (4)
Tech Software
- Audio books (1)
- Augmented Reality (2)
- Clicker-integrated instruction (1)
- Computer-Assisted Instruction (CAI) (4)
- Computer-Based Teaching (CBT) (6)
- Digital Media (audiovisuals) (2)
- E-book software (1)
- Game learning (5)
- General apps (2)
- Graphic organisers/Visualisations (2)
- Intelligent Tutoring (1)
- LMS (2)
- Serious games (2)
- Simulations (3)
- Virtual manipulatives (1)
- Virtual Reality (3)
Tech mechanism
- _No mention (1)
- Cooperative learning (e.g. discussion areas) (4)
- Direct instruction (1)
- Drill and practice (2)
- Feedback (9)
- Gamification (5)
- Graphic modelling (1)
- Instructional supports/Demos: worked out examples (5)
- Multimedia effects (2)
- Personalization effect (2)
- Research/Homework/Assignments (1)
- Scaffolding/Varying difficulty levels (5)
- Virtual pen and notetaking (1)
Learning Approach
- _No mention (1)
- Blended learning (3)
- Classroom learning (9)
- Remote learning (3)
Teacher Pedagogy
- _No mention (1)
- Collaboration (6)
- Feedback (4)
- Flipped classroom (1)
- Game-based learning (3)
- Group learning (4)
- Individualised (1)
- PC mixed with real objects (2)
- Peer learning (2)
- Project-based learning (1)
- Scaffolding (2)
- Self-paced (no teacher) (1)
Research methods
Effect size/ heterogeneity
HIC/LMIC
- HIC (high income) (5)
- LMIC (middle/low) (1)
- Mixture or unknown (8)
Quality of research
- High: 6+ (6)
- Low: 3 or below (1)
- Medium: 4 or above (7)