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Moderating variables
Learning Approach
Results 18 resources
Last update from database: 05/08/2024, 12:08 (UTC)
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Outcome measure
- Attitudes (1)
- Behaviour (2)
- Learning (17)
- Socio-emotional learning (1)
Instructional domain (subject)
- Computing (1)
- Languages (2)
- Literacy (4)
- Mathematics (5)
- Multiple (10)
- Science (3)
- Social Studies (2)
- STEM (3)
Education Level and Type
- ECE 0-7 (2)
- Informal education (1)
- K-12 (15)
- Primary 7-10 (1)
- Tertiary (6)
Groups of students
- _No mention (5)
- At-risk (2)
- EAL (2)
- Gifted students (1)
- Learning difficulties (1)
- Low-performing (1)
- Low socio-economic status (3)
- SEND (2)
- typically-developing students (1)
Moderating variables
- Assessments (2)
- Attainment level of students (1)
- Class size (1)
- Country / culture (1)
- Design-type/ testing instruments (6)
- Ethnicity (1)
- Feedback (3)
- Gender (1)
- Grade/education level (9)
- IQ (1)
- Length of time
- Multiple exposures (3)
- Novelty Effect (4)
- Peer involvement/group learning (4)
- SEND (1)
- Socio-economic status (1)
- Student characteristics (1)
- Subject (5)
- Teacher involvement (8)
- Teacher pedagogy/implementation (4)
- Teacher professional development (1)
- Tech structure (2)
- Type of instruction methods (student/teacher centered) (5)
- Type of knowledge or task (exposing, procedural, active, etc (6)
Tech Hardware
- CD ROM/ DVD (1)
- Computer (12)
- E-book hardware - e.g. kindle (1)
- Handheld device (1)
- Interactive whiteboards (2)
- Internet (2)
- Laptops (1)
- Mobile/Smartphone (1)
- Multimedia (1 or more) (5)
- Tablet (2)
- Touch-screen (1)
Tech Software
- Audio books (1)
- Augmented Reality (1)
- Clicker-integrated instruction (1)
- Computer-Assisted Instruction (CAI) (8)
- Computer-Based Teaching (CBT) (4)
- Digital Media (audiovisuals) (2)
- Dynamic Geometry Software (1)
- E-book software (2)
- Game learning (4)
- General apps (5)
- Graphic organisers/Visualisations (4)
- Intelligent Tutoring (1)
- LMS (3)
- Robotics (1)
- Simulations (2)
- Virtual manipulatives (2)
- Virtual Reality (3)
Tech mechanism
- Cooperative learning (e.g. discussion areas) (2)
- Direct instruction (1)
- Drill and practice (2)
- Feedback (9)
- Gamification (2)
- Graphic modelling (1)
- Instructional supports/Demos: worked out examples (7)
- Personalization effect (2)
- Research/Homework/Assignments (1)
- Scaffolding/Varying difficulty levels (6)
- Virtual pen and notetaking (1)
Learning Approach
Teacher Pedagogy
- _No mention (2)
- Collaboration (5)
- Feedback (2)
- Group learning (4)
- Individualised (1)
- PC mixed with real objects (1)
- Peer learning (4)
- Project-based learning (1)
- Scaffolding (3)
- Self-paced (no teacher) (1)
Research methods
Effect size/ heterogeneity
HIC/LMIC
- HIC (high income) (6)
- LMIC (middle/low) (1)
- Mixture or unknown (14)
Quality of research
- High: 6+ (12)
- Low: 3 or below (1)
- Medium: 4 or above (6)