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Results 35 resources
Last update from database: 05/08/2024, 12:08 (UTC)
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Outcome measure
- Attitudes (3)
- Behaviour (3)
- Learning
- Motivation (3)
- Socio-emotional learning (2)
Instructional domain (subject)
- Computing (2)
- Languages (2)
- Literacy (14)
- Mathematics (10)
- Multiple (10)
- Science (7)
- Social Studies (3)
- STEM (2)
Education Level and Type
- ECE 0-7 (9)
- High school 16-18 (4)
- Informal education (2)
- K-12 (21)
- Middle school (3)
- Primary 7-10 (10)
- Secondary 11-16 (8)
- Tertiary (11)
Groups of students
- _No mention (4)
- At-risk (4)
- EAL (6)
- Examination years (2)
- Gifted students (1)
- Learning difficulties (5)
- Low-performing (7)
- Low socio-economic status (8)
- SEND (9)
- typically-developing students (2)
School or home
- _No mention (4)
- Home (3)
- Mixture (4)
- School (22)
Moderating variables
- __ no obvious moderating variables (6)
- Assessments (2)
- Attainment level of students (1)
- Class size (1)
- Country / culture (1)
- Design-type/ testing instruments (11)
- Ethnicity (1)
- Feedback (2)
- Gender (1)
- Grade/education level (8)
- IQ (1)
- Length of time (17)
- Multiple exposures (4)
- Novelty Effect (2)
- Parent/carer involvement (2)
- Peer involvement/group learning (5)
- School-level factors (2)
- SEND (2)
- Student characteristics (4)
- Subject (4)
- Teacher involvement (11)
- Teacher pedagogy/implementation (2)
- Teacher professional development (1)
- Tech structure (7)
- Type of instruction methods (student/teacher centered) (5)
- Type of knowledge or task (exposing, procedural, active, etc (7)
Tech Hardware
- CD ROM/ DVD (3)
- Computer (27)
- E-book hardware - e.g. kindle (4)
- Handheld device (4)
- Interactive whiteboards (2)
- Internet (4)
- Mobile/Smartphone (3)
- Multimedia (1 or more) (12)
- Radio (1)
- Tablet (4)
- Touch-screen (2)
- TV (2)
Tech Software
- Audio books (2)
- Augmented Reality (2)
- Computer Algebra Systems (2)
- Computer-Assisted Instruction (CAI) (15)
- Computer-Based Teaching (CBT) (6)
- Digital Media (audiovisuals) (5)
- E-book software (7)
- Game learning (5)
- General apps (6)
- Graphic organisers/Visualisations (5)
- Intelligent Tutoring (2)
- LMS (2)
- Robotics (1)
- Serious games (1)
- Simulations (4)
- Tutorials (2)
- Virtual manipulatives (2)
- Virtual Reality (3)
- Word processor (3)
Tech mechanism
- _No mention (9)
- Cooperative learning (e.g. discussion areas) (2)
- Direct instruction (1)
- Drill and practice (1)
- Feedback (11)
- Gamification (5)
- Instructional supports/Demos: worked out examples (8)
- Multimedia effects (3)
- Personalization effect (2)
- Scaffolding/Varying difficulty levels (8)
- Virtual pen and notetaking (1)
Learning Approach
- _No mention (6)
- Blended learning (5)
- Classroom learning (19)
- Remote learning (3)
Teacher Pedagogy
- _No mention (8)
- Collaboration (4)
- Feedback (4)
- Game-based learning (4)
- Group learning (6)
- PC mixed with real objects (1)
- Peer learning (4)
- Scaffolding (8)
Research methods
Effect size/ heterogeneity
HIC/LMIC
- HIC (high income) (8)
- Mixture or unknown (26)