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Results 31 resources
Last update from database: 05/08/2024, 12:08 (UTC)
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Outcome measure
- Attitudes (3)
- Behaviour (2)
- Learning
- Motivation (2)
- Socio-emotional learning (1)
Instructional domain (subject)
- Computing (1)
- Languages (1)
- Literacy (12)
- Mathematics (8)
- Multiple (11)
- Science (4)
- Social Studies (2)
- STEM (2)
Education Level and Type
- ECE 0-7 (5)
- High school 16-18 (3)
- Informal education (2)
- K-12 (21)
- Middle school (2)
- Primary 7-10 (9)
- Secondary 11-16 (7)
- Tertiary (7)
Groups of students
- _No mention (4)
- At-risk (5)
- EAL (4)
- Examination years (2)
- Learning difficulties (4)
- Low-performing (4)
- Low socio-economic status (6)
- SEND (8)
- typically-developing students (2)
Moderating variables
- __ no obvious moderating variables (6)
- Assessments (2)
- Attainment level of students (1)
- Country / culture (1)
- Design-type/ testing instruments (8)
- Ethnicity (1)
- Feedback (3)
- Gender (2)
- Grade/education level (7)
- Length of time (15)
- Multiple exposures (3)
- Novelty Effect (5)
- Parent/carer involvement (1)
- Peer involvement/group learning (5)
- School-level factors (1)
- SEND (2)
- Subject (5)
- Teacher involvement (10)
- Teacher pedagogy/implementation (3)
- Teacher professional development (2)
- Tech structure (1)
- Type of instruction methods (student/teacher centered) (5)
- Type of knowledge or task (exposing, procedural, active, etc (6)
Tech Hardware
- Computer (24)
- E-book hardware - e.g. kindle (2)
- Handheld device (5)
- Interactive whiteboards (2)
- Internet (2)
- Laptops (1)
- Mobile/Smartphone (1)
- Multimedia (1 or more) (6)
- Tablet (4)
- Touch-screen (2)
Tech Software
- Augmented Reality (2)
- Clicker-integrated instruction (1)
- Computer Algebra Systems (1)
- Computer-Assisted Instruction (CAI) (15)
- Computer-Based Teaching (CBT) (7)
- Digital Media (audiovisuals) (4)
- Dynamic Geometry Software (1)
- E-book software (5)
- Game learning (2)
- General apps (5)
- Graphic organisers/Visualisations (4)
- Intelligent Tutoring (1)
- LMS (2)
- Simulations (4)
- Tutorials (1)
- Virtual manipulatives (2)
- Virtual Reality (1)
- Word processor (2)
Tech mechanism
- _No mention (9)
- Cooperative learning (e.g. discussion areas) (3)
- Direct instruction (1)
- Drill and practice (1)
- Feedback (9)
- Gamification (3)
- Graphic modelling (2)
- Instructional supports/Demos: worked out examples (7)
- Multimedia effects (1)
- Personalization effect (3)
- Research/Homework/Assignments (1)
- Scaffolding/Varying difficulty levels (8)
- Virtual pen and notetaking (1)
Learning Approach
- _No mention (3)
- Blended learning (3)
- Classroom learning (24)
- Remote learning (1)
Teacher Pedagogy
- _No mention (7)
- Collaboration (6)
- Feedback (5)
- Game-based learning (2)
- Group learning (7)
- Individualised (1)
- PC mixed with real objects (2)
- Peer learning (4)
- Project-based learning (1)
- Scaffolding (7)
Research methods
Effect size/ heterogeneity
HIC/LMIC
- HIC (high income) (8)
- LMIC (middle/low) (1)
- Mixture or unknown (23)
Quality of research
- High: 6+ (22)
- Low: 3 or below (1)
- Medium: 4 or above (8)