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Research methods
Results 51 resources
Last update from database: 05/08/2024, 12:08 (UTC)
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Outcome measure
- Attitudes (3)
- Behaviour (4)
- Engagement (1)
- Learning (49)
- Motivation (3)
- Socio-emotional learning (2)
Instructional domain (subject)
- Computing (3)
- Languages (3)
- Literacy (19)
- Mathematics (16)
- Multiple (19)
- Science (11)
- Social Studies (5)
- STEM (4)
Education Level and Type
- ECE 0-7 (11)
- High school 16-18 (8)
- Informal education (4)
- K-12 (30)
- Middle school (4)
- Primary 7-10 (16)
- Secondary 11-16 (11)
- Tertiary (17)
Groups of students
- _No mention (7)
- At-risk (6)
- EAL (7)
- Examination years (2)
- Gifted students (1)
- Learning difficulties (8)
- Low-performing (10)
- Low socio-economic status (10)
- SEND (12)
- typically-developing students (3)
School or home
- _No mention (7)
- Home (3)
- Mixture (5)
- School (31)
Moderating variables
- __ no obvious moderating variables (7)
- Assessments (3)
- Attainment level of students (2)
- Class size (1)
- Country / culture (2)
- Design-type/ testing instruments (13)
- Ethnicity (1)
- Feedback (3)
- Gender (2)
- Grade/education level (11)
- Implementation fidelity (1)
- IQ (1)
- Length of time (23)
- Multiple exposures (5)
- Novelty Effect (5)
- Parent/carer involvement (2)
- Peer involvement/group learning (8)
- School-level factors (4)
- SEND (2)
- Socio-economic status (1)
- Student characteristics (6)
- Subject (6)
- Teacher involvement (16)
- Teacher pedagogy/implementation (4)
- Teacher professional development (4)
- Tech structure (8)
- Type of instruction methods (student/teacher centered) (7)
- Type of knowledge or task (exposing, procedural, active, etc (7)
Tech Hardware
- CD ROM/ DVD (3)
- Computer (36)
- E-book hardware - e.g. kindle (4)
- Handheld device (4)
- Interactive whiteboards (2)
- Internet (4)
- Laptops (1)
- Mobile/Smartphone (3)
- Multimedia (1 or more) (16)
- Radio (1)
- Tablet (4)
- Touch-screen (2)
- TV (2)
Tech Software
- Audio books (3)
- Augmented Reality (2)
- Building blocks (1)
- Clicker-integrated instruction (1)
- Computer Algebra Systems (1)
- Computer-Assisted Instruction (CAI) (24)
- Computer-Based Teaching (CBT) (8)
- Digital Media (audiovisuals) (7)
- Dynamic Geometry Software (1)
- E-book software (8)
- Game learning (11)
- General apps (10)
- Graphic organisers/Visualisations (7)
- Intelligent Tutoring (1)
- LMS (3)
- Robotics (1)
- Serious games (3)
- Simulations (7)
- Tutorials (3)
- Virtual manipulatives (3)
- Virtual Reality (5)
- Word processor (3)
Tech mechanism
- _No mention (11)
- Cooperative learning (e.g. discussion areas) (3)
- Direct instruction (2)
- Drill and practice (3)
- Feedback (14)
- Gamification (9)
- Graphic modelling (1)
- Instructional supports/Demos: worked out examples (12)
- Multimedia effects (3)
- Personalization effect (2)
- Research/Homework/Assignments (1)
- Scaffolding/Varying difficulty levels (9)
- Virtual pen and notetaking (1)
Learning Approach
- _No mention (10)
- Blended learning (6)
- Classroom learning (29)
- Remote learning (4)
Teacher Pedagogy
- _No mention (12)
- Collaboration (6)
- Feedback (4)
- Game-based learning (5)
- Group learning (10)
- Individualised (1)
- PC mixed with real objects (1)
- Peer learning (5)
- Project-based learning (1)
- Scaffolding (9)
- Self-paced (no teacher) (1)
Research methods
Effect size/ heterogeneity
HIC/LMIC
- HIC (high income) (14)
- LMIC (middle/low) (2)
- Mixture or unknown (36)
Quality of research
- High: 6+ (35)
- Low: 3 or below (3)
- Medium: 4 or above (15)