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Tech Hardware
Publication year
Results 41 resources
Last update from database: 05/08/2024, 12:08 (UTC)
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Outcome measure
- Attitudes (3)
- Behaviour (4)
- Engagement (1)
- Learning (40)
- Motivation (2)
- Qualification (1)
- Socio-emotional learning (3)
Instructional domain (subject)
- Computing (3)
- Languages (2)
- Literacy (13)
- Mathematics (12)
- Multiple (15)
- Science (8)
- Social Studies (3)
- STEM (1)
Education Level and Type
- ECE 0-7 (8)
- High school 16-18 (6)
- Informal education (3)
- K-12 (28)
- Middle school (3)
- Primary 7-10 (12)
- Secondary 11-16 (10)
- Tertiary (14)
Groups of students
- _No mention (4)
- At-risk (5)
- EAL (5)
- Examination years (2)
- Learning difficulties (6)
- Low-performing (9)
- Low socio-economic status (7)
- SEND (12)
- typically-developing students (2)
School or home
- _No mention (6)
- Home (2)
- Mixture (4)
- School (25)
Moderating variables
- __ no obvious moderating variables (7)
- Assessments (2)
- Attainment level of students (2)
- Design-type/ testing instruments (13)
- Ethnicity (1)
- Feedback (2)
- Gender (2)
- Grade/education level (11)
- Implementation fidelity (1)
- IQ (1)
- Length of time (18)
- Multiple exposures (3)
- Novelty Effect (2)
- Peer involvement/group learning (5)
- School-level factors (2)
- SEND (2)
- Socio-economic status (1)
- Student characteristics (4)
- Subject (5)
- Teacher involvement (11)
- Teacher pedagogy/implementation (1)
- Teacher professional development (4)
- Tech structure (5)
- Type of instruction methods (student/teacher centered) (5)
- Type of knowledge or task (exposing, procedural, active, etc (6)
Tech Hardware
- Assistive Devices for SEND (1)
- CD ROM/ DVD (4)
- Computer
- E-book hardware - e.g. kindle (1)
- Handheld device (4)
- Infrastructure (2)
- Interactive whiteboards (2)
- Internet (4)
- Laptops (2)
- Mobile/Smartphone (3)
- Multimedia (1 or more) (10)
- Radio (1)
- Tablet (4)
- Touch-screen (1)
- TV (2)
Tech Software
- Audio books (2)
- Building blocks (1)
- Computer Algebra Systems (2)
- Computer-Assisted Instruction (CAI) (22)
- Computer-Based Teaching (CBT) (8)
- Digital Media (audiovisuals) (7)
- E-book software (4)
- Game learning (7)
- General apps (7)
- Graphic organisers/Visualisations (6)
- Intelligent Tutoring (2)
- LMS (3)
- Robotics (1)
- Serious games (1)
- Simulations (8)
- Tutorials (3)
- Virtual manipulatives (2)
- Virtual Reality (4)
- Word processor (2)
Tech mechanism
- _No mention (12)
- Cooperative learning (e.g. discussion areas) (2)
- Direct instruction (1)
- Drill and practice (1)
- Feedback (12)
- Gamification (6)
- Instructional supports/Demos: worked out examples (9)
- Multimedia effects (3)
- Personalization effect (2)
- Research/Homework/Assignments (1)
- Scaffolding/Varying difficulty levels (9)
Learning Approach
- _No mention (9)
- Blended learning (4)
- Classroom learning (22)
- Remote learning (5)
Teacher Pedagogy
- _No mention (9)
- Collaboration (5)
- Feedback (5)
- Flipped classroom (1)
- Game-based learning (5)
- Group learning (5)
- Individualised (1)
- Peer learning (3)
- Project-based learning (1)
- Scaffolding (7)
Research methods
Effect size/ heterogeneity
HIC/LMIC
- HIC (high income) (11)
- LMIC (middle/low) (3)
- Mixture or unknown (30)
Quality of research
- High: 6+ (28)
- Low: 3 or below (2)
- Medium: 4 or above (10)
Geography if specific
- _no mention (9)
- Israel (1)
- Mixture (2)
- Taiwan (1)
- The Netherlands (1)
- Turkey (2)
- UK (1)
- USA (4)