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Tech Hardware
Publication year
Results 20 resources
Last update from database: 05/08/2024, 12:08 (UTC)
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Outcome measure
- Attitudes (1)
- Behaviour (2)
- Engagement (1)
- Learning (19)
- Motivation (1)
- Qualification (1)
- Socio-emotional learning (2)
Instructional domain (subject)
- Languages (1)
- Literacy (6)
- Mathematics (5)
- Multiple (9)
- Science (2)
- Social Studies (1)
- STEM (1)
Education Level and Type
- ECE 0-7 (3)
- Informal education (1)
- K-12 (16)
- Primary 7-10 (3)
- Secondary 11-16 (1)
- Tertiary (5)
Groups of students
- _No mention (3)
- At-risk (3)
- EAL (4)
- Learning difficulties (4)
- Low-performing (5)
- Low socio-economic status (6)
- SEND (7)
School or home
- _No mention (3)
- Home (2)
- Mixture (3)
- School (11)
Moderating variables
- Assessments (2)
- Attainment level of students (2)
- Design-type/ testing instruments (7)
- Ethnicity (1)
- Feedback (2)
- Gender (1)
- Grade/education level (7)
- Implementation fidelity (1)
- IQ (1)
- Length of time (12)
- Multiple exposures (2)
- Novelty Effect (1)
- Peer involvement/group learning (3)
- SEND (1)
- Socio-economic status (1)
- Student characteristics (3)
- Subject (3)
- Teacher involvement (8)
- Teacher professional development (3)
- Tech structure (2)
- Type of instruction methods (student/teacher centered) (4)
- Type of knowledge or task (exposing, procedural, active, etc (5)
Tech Hardware
- Assistive Devices for SEND (1)
- CD ROM/ DVD (4)
- Computer
- E-book hardware - e.g. kindle (1)
- Handheld device (2)
- Infrastructure (2)
- Interactive whiteboards (2)
- Internet (3)
- Laptops (2)
- Mobile/Smartphone (3)
- Multimedia (1 or more) (7)
- Radio (1)
- Tablet (3)
- TV (2)
Tech Software
- Audio books (2)
- Building blocks (1)
- Computer-Assisted Instruction (CAI) (7)
- Computer-Based Teaching (CBT) (4)
- Digital Media (audiovisuals) (5)
- E-book software (2)
- Game learning (5)
- General apps (3)
- Graphic organisers/Visualisations (6)
- Intelligent Tutoring (1)
- LMS (3)
- Robotics (1)
- Serious games (1)
- Simulations (4)
- Tutorials (1)
- Virtual manipulatives (2)
- Virtual Reality (3)
Tech mechanism
- _No mention (2)
- Cooperative learning (e.g. discussion areas) (2)
- Direct instruction (1)
- Drill and practice (1)
- Feedback (10)
- Gamification (4)
- Instructional supports/Demos: worked out examples (8)
- Multimedia effects (3)
- Personalization effect (2)
- Research/Homework/Assignments (1)
- Scaffolding/Varying difficulty levels (9)
Learning Approach
- _No mention (4)
- Blended learning (3)
- Classroom learning (13)
- Remote learning (4)
Teacher Pedagogy
- _No mention (4)
- Collaboration (5)
- Feedback (2)
- Flipped classroom (1)
- Game-based learning (2)
- Group learning (1)
- Individualised (1)
- Peer learning (2)
- Project-based learning (1)
- Scaffolding (3)
Research methods
Effect size/ heterogeneity
HIC/LMIC
- HIC (high income) (8)
- LMIC (middle/low) (1)
- Mixture or unknown (14)
Quality of research
- High: 6+ (13)
- Low: 3 or below (1)
- Medium: 4 or above (6)