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Tech Software
Publication year
Results 25 resources
Last update from database: 05/08/2024, 12:08 (UTC)
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Outcome measure
- Attitudes (2)
- Behaviour (4)
- Learning (24)
- Motivation (1)
- Socio-emotional learning (2)
Instructional domain (subject)
- Computing (2)
- Languages (1)
- Literacy (10)
- Mathematics (7)
- Multiple (8)
- Science (5)
- Social Studies (3)
Education Level and Type
- ECE 0-7 (4)
- High school 16-18 (1)
- Informal education (2)
- K-12 (18)
- Middle school (1)
- Primary 7-10 (6)
- Secondary 11-16 (4)
- Tertiary (9)
Groups of students
- At-risk (2)
- EAL (4)
- Examination years (1)
- Learning difficulties (4)
- Low-performing (5)
- Low socio-economic status (3)
- SEND (8)
- typically-developing students (1)
School or home
- _No mention (4)
- Mixture (2)
- School (16)
Moderating variables
- __ no obvious moderating variables (6)
- Attainment level of students (1)
- Country / culture (1)
- Design-type/ testing instruments (9)
- Ethnicity (1)
- Gender (1)
- Grade/education level (6)
- Implementation fidelity (1)
- IQ (1)
- Length of time (11)
- Multiple exposures (1)
- Novelty Effect (2)
- Peer involvement/group learning (2)
- School-level factors (1)
- SEND (2)
- Socio-economic status (1)
- Student characteristics (1)
- Subject (2)
- Teacher involvement (7)
- Teacher pedagogy/implementation (3)
- Teacher professional development (3)
- Type of instruction methods (student/teacher centered) (3)
- Type of knowledge or task (exposing, procedural, active, etc (2)
Tech Hardware
- CD ROM/ DVD (2)
- Computer (22)
- Handheld device (1)
- Infrastructure (1)
- Interactive whiteboards (2)
- Internet (1)
- Mobile/Smartphone (1)
- Multimedia (1 or more) (2)
- Tablet (2)
Tech Software
- Audio books (1)
- Augmented Reality (1)
- Building blocks (1)
- Computer Algebra Systems (1)
- Computer-Assisted Instruction (CAI)
- Computer-Based Teaching (CBT) (5)
- Digital Media (audiovisuals) (4)
- Dynamic Geometry Software (1)
- E-book software (3)
- Game learning (3)
- General apps (5)
- Graphic organisers/Visualisations (3)
- LMS (3)
- Robotics (1)
- Simulations (2)
- Tutorials (1)
- Virtual manipulatives (2)
- Virtual Reality (2)
- Word processor (1)
Tech mechanism
Learning Approach
- _No mention (5)
- Blended learning (5)
- Classroom learning (16)
- Remote learning (4)
Teacher Pedagogy
- _No mention (3)
- Collaboration (3)
- Feedback (3)
- Flipped classroom (1)
- Game-based learning (1)
- Group learning (4)
- PC mixed with real objects (1)
- Peer learning (2)
- Scaffolding (5)
- Self-paced (no teacher) (1)
Research methods
Effect size/ heterogeneity
HIC/LMIC
- HIC (high income) (7)
- LMIC (middle/low) (2)
- Mixture or unknown (19)
Quality of research
- High: 6+ (16)
- Low: 3 or below (2)
- Medium: 4 or above (8)