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Language abilities in the early years are a strong predictor of children’s success in school. However, a considerable number of children enter school with poor language skills. Therefore, one of the most important but also challenging mandates of early childhood education and care [ECEC] is to promote these skills before school enrolment. Meta-analytic evidence suggests that shared book reading is a valuable tool to narrow this gap in the early years. In the digital age, ebooks might offer...
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This meta-analysis extended the current literature regarding the effects of computer technology (CT) on mathematics achievement, with a particular focus on low-performing students. A total of 45 independent effect sizes extracted from 31 empirical studies based on a total of 2,044 low-performing students in K-12 classrooms were included in this meta-analysis. Consistent with previous reviews, this study suggested a statistically significant and positive effect of CT ([Formula: see...
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The purpose of this work was to meta-analyze empirical evidence about the effectiveness of digital-based interventions for students with mathematical learning difficulties. Furthermore, we investigated whether the school level of the participants and the software instructional approach were decisive modulated factors. A systematic search of randomized controlled studies published between 2003 and 2019 was conducted. A total of 15 studies with 1073 participants met the study selection...
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Outcome measure
- Learning (3)
Instructional domain (subject)
- Literacy (1)
- Mathematics (2)
Education Level and Type
- ECE 0-7
- High school 16-18 (2)
- Middle school (1)
- Primary 7-10 (2)
- Secondary 11-16 (1)
Groups of students
- At-risk (1)
- Low-performing (1)
- SEND (1)
- typically-developing students (1)
Moderating variables
- Design-type/ testing instruments (1)
- Grade/education level (1)
- Length of time (2)
- Multiple exposures (2)
- SEND (1)
- Student characteristics (1)
- Teacher involvement (2)
- Tech structure (1)
Tech Hardware
- Computer (1)
- E-book hardware - e.g. kindle (1)
- Handheld device (1)
- Interactive whiteboards (1)
- Multimedia (1 or more) (2)
- Tablet (1)
- Touch-screen (1)
Tech Software
- Computer Algebra Systems (1)
- E-book software (1)
- Game learning (1)
- General apps (1)
- Intelligent Tutoring (1)
- Tutorials (1)
Tech mechanism
- Feedback (1)
Learning Approach
- _No mention (1)
- Blended learning (1)
- Classroom learning (1)
Teacher Pedagogy
- _No mention (1)
- Feedback (1)
- Game-based learning (1)
- Group learning (1)
Research methods
Effect size/ heterogeneity
HIC/LMIC
Quality of research
- High: 6+ (2)
- Medium: 4 or above (1)
Geography if specific
- _no mention (1)
- Mixture (2)