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Language abilities in the early years are a strong predictor of children’s success in school. However, a considerable number of children enter school with poor language skills. Therefore, one of the most important but also challenging mandates of early childhood education and care [ECEC] is to promote these skills before school enrolment. Meta-analytic evidence suggests that shared book reading is a valuable tool to narrow this gap in the early years. In the digital age, ebooks might offer...
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This meta-analysis extended the current literature regarding the effects of computer technology (CT) on mathematics achievement, with a particular focus on low-performing students. A total of 45 independent effect sizes extracted from 31 empirical studies based on a total of 2,044 low-performing students in K-12 classrooms were included in this meta-analysis. Consistent with previous reviews, this study suggested a statistically significant and positive effect of CT ([Formula: see...
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This article reports the results of a meta-analysis of technology-based intervention studies for children with autism spectrum disorders. We conducted a systematic review of research that used a pre–post design to assess innovative technology interventions, including computer programs, virtual reality, and robotics. The selected studies provided interventions via a desktop computer, interactive DVD, shared active surface, and virtual reality. None employed robotics. The results provide...
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Outcome measure
- Behaviour (1)
- Learning (3)
- Socio-emotional learning (1)
Instructional domain (subject)
- Literacy (2)
- Mathematics (1)
Education Level and Type
- ECE 0-7
- High school 16-18 (1)
- Informal education (1)
- K-12 (1)
- Middle school (1)
- Primary 7-10 (1)
- Secondary 11-16 (1)
- Tertiary (1)
Groups of students
- At-risk (1)
- Low-performing (1)
- SEND (1)
- typically-developing students (1)
Moderating variables
- Design-type/ testing instruments (1)
- Grade/education level (1)
- IQ (1)
- Length of time
- Multiple exposures (2)
- Teacher involvement (2)
- Tech structure (1)
Tech Hardware
- CD ROM/ DVD (1)
- Computer (2)
- E-book hardware - e.g. kindle (1)
- Handheld device (1)
- Interactive whiteboards (1)
- Multimedia (1 or more) (1)
- Tablet (1)
- Touch-screen (1)
Tech Software
- Computer Algebra Systems (1)
- Computer-Assisted Instruction (CAI) (1)
- E-book software (1)
- Game learning (1)
- General apps (2)
- Intelligent Tutoring (1)
- Robotics (1)
- Tutorials (1)
- Virtual Reality (1)
Tech mechanism
- Feedback (1)
Learning Approach
- Blended learning (2)
- Classroom learning (2)
- Remote learning (1)
Teacher Pedagogy
- Feedback (1)
- Game-based learning (1)
- Group learning (1)
Research methods
Effect size/ heterogeneity
HIC/LMIC
Quality of research
- High: 6+ (3)
Geography if specific
- _no mention (1)
- Mixture (1)