Your search
Results 4 resources
-
Since its advent word processing has become a common writing tool, providing potential advantages over writing by hand. Word processors permit easy revision, produce legible characters quickly, and may provide additional supports (e.g., spellcheckers, speech recognition). Such advantages should remedy common difficulties among weaker writers/readers in grades 1–12. Based on 27 studies with weaker writers, 20 of which were not considered in prior reviews, findings from this meta-analysis...
-
The purpose of this study was to conduct a meta-study of computer-assisted instruction (CAI) studies in mathematics for students with learning disabilities (LD) focusing on examining the effects of CAI on the mathematics performance of students with LD. This study examined a total of 11 mathematics CAI studies, which met the study selection criterion, for students with LD at the elementary and secondary levels and analyzed them in terms of their comparability and effect sizes. Overall, this...
-
The results of a meta-analysis of 20 research articles containing 89 effect sizes related to the use of digital tools and learning environments to enhance literacy acquisition for middle school students demonstrate that technology can have a positive effect on reading comprehension (weighted effect size of 0.489). Very little research has focused on the effect of technology on other important aspects of reading, such as metacognitive, affective, and dispositional outcomes. The evidence...
-
Different learning environments provide different learning experiences and ought to serve different achievement goals. We hypothesized that constructivist learning environments lead to the attainment of achievements that are consistent with the experiences that such settings provide and that more traditional settings lead to the attainments of other kinds of achievement in accordance with the experiences they provide. A meta-analytic study was carried out on 32 methodologically-appropriate...
Explore
Outcome measure
- Learning (4)
- Motivation (1)
Instructional domain (subject)
- Literacy (2)
- Mathematics (2)
Education Level and Type
- High school 16-18 (2)
- K-12 (2)
- Middle school (1)
- Primary 7-10 (3)
- Secondary 11-16
Groups of students
- At-risk (1)
- EAL (1)
- Examination years (1)
- Learning difficulties (2)
- Low-performing (1)
- Low socio-economic status (1)
- SEND (1)
School or home
- School (4)
Moderating variables
Tech Hardware
- Computer (3)
- Handheld device (1)
Tech Software
Tech mechanism
- _No mention (2)
- Feedback (1)
- Scaffolding/Varying difficulty levels (1)
Learning Approach
Teacher Pedagogy
- _No mention (1)
- Game-based learning (1)
Research methods
Effect size/ heterogeneity
HIC/LMIC
- HIC (high income) (1)
- Mixture or unknown (3)
Quality of research
- High: 6+ (3)