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This meta-analysis extended the current literature regarding the effects of computer technology (CT) on mathematics achievement, with a particular focus on low-performing students. A total of 45 independent effect sizes extracted from 31 empirical studies based on a total of 2,044 low-performing students in K-12 classrooms were included in this meta-analysis. Consistent with previous reviews, this study suggested a statistically significant and positive effect of CT ([Formula: see...
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The present meta-analysis challenges the notion that young children necessarily need adult scaffolding in order to understand a narrative story and learn words as long as they encounter optimally designed multimedia stories. Including 29 studies and 1272 children, multimedia stories were found more beneficial than encounters with traditional story materials that did not include the help of an adult for story comprehension (g+ = 0.40, k = 18) as well as vocabulary (g+ = 0.30, k = 11). However,...
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Since its advent word processing has become a common writing tool, providing potential advantages over writing by hand. Word processors permit easy revision, produce legible characters quickly, and may provide additional supports (e.g., spellcheckers, speech recognition). Such advantages should remedy common difficulties among weaker writers/readers in grades 1–12. Based on 27 studies with weaker writers, 20 of which were not considered in prior reviews, findings from this meta-analysis...
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Outcome measure
- Learning
- Motivation (1)
Instructional domain (subject)
- Literacy (3)
- Mathematics (2)
Education Level and Type
- ECE 0-7 (3)
- High school 16-18 (1)
- Middle school (1)
- Primary 7-10
- Secondary 11-16 (2)
Groups of students
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- EAL (3)
- Learning difficulties (4)
- Low-performing
- Low socio-economic status (3)
- SEND (2)
School or home
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- Mixture (2)
- School (1)
Moderating variables
Tech Hardware
- CD ROM/ DVD (2)
- Computer (4)
- E-book hardware - e.g. kindle (1)
- Handheld device (1)
- Internet (1)
- Mobile/Smartphone (1)
- Multimedia (1 or more) (2)
- Radio (1)
- Tablet (1)
- TV (2)
Tech Software
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- Building blocks (1)
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- Digital Media (audiovisuals) (3)
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Tech mechanism
Learning Approach
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Teacher Pedagogy
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- Feedback (1)
- Game-based learning (1)
Research methods
Effect size/ heterogeneity
HIC/LMIC
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Quality of research
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Geography if specific
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