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The technological developments of the twenty-first century have enabled the emergence of alternative teaching-learning models and instructional tools. One of the concepts brought about by such developments is mobile learning. The aim of this study was to test the effect of mobile learning on students’ mathematics achievement. A systematic database search that included the Academic Search Complete, Education Resources Information Center (ERIC), EBSCO, JSTOR, ScienceDirect, Taylor & Francis...
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This research aims to investigate the effect of computer-based teaching (CBT) on students’ academic success. The research used a meta-analytic method to reach a general conclusion by statistically calculating the results of a number of independent studies. In total, 78 studies (62 master’s theses, 4 PhD theses, and 12 articles) concerning this issue were researched based on the literature review of the articles and theses which involved pre-test and post-test control groups and were...
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The purpose of this meta-analysis is to examine overall effect as well as the impact of selected instructional design principles in the context of virtual reality technology-based instruction (i.e. games, simulation, virtual worlds) in K-12 or higher education settings. A total of 13 studies (N ¼ 3081) in the category of games, 29 studies (N ¼ 2553) in the category of games, and 27 studies (N ¼ 2798) in the category of virtual worlds were meta-analyzed. The key inclusion criteria were that...
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A systematic search of the research literature from 1996 through July 2008 identified more than a thousand empirical studies of online learning. Analysts screened these studies to find those that (a) contrasted an online to a face-to-face condition, (b) measured student learning outcomes, (c) used a rigorous research design, and (d) provided adequate information to calculate an effect size. As a result of this screening, 50 independent effects were identified that could be subjected to...
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Outcome measure
- Learning (4)
Instructional domain (subject)
- Mathematics (1)
- Multiple (3)
Groups of students
- _No mention (1)
School or home
- _No mention (1)
- Mixture (1)
- School (2)
Moderating variables
- Assessments (1)
- Design-type/ testing instruments (1)
- Feedback (1)
- Grade/education level (1)
- Length of time (3)
- Novelty Effect (1)
- Peer involvement/group learning (2)
- School-level factors (2)
- Subject (1)
- Teacher involvement
- Teacher professional development (1)
- Tech structure (1)
- Type of knowledge or task (exposing, procedural, active, etc (3)
Tech Hardware
- Computer (3)
- Internet (2)
- Mobile/Smartphone (1)
Tech Software
Tech mechanism
Learning Approach
- Blended learning (1)
- Classroom learning (2)
- Remote learning (1)
Teacher Pedagogy
- _No mention (2)
- Collaboration (1)
Research methods
Effect size/ heterogeneity
HIC/LMIC
- HIC (high income) (1)
- Mixture or unknown (3)