Your search
Results 5 resources
-
Identifying effective literacy instruction programs has been a focal point for governments, educators and parents over the last few decades (Ontario Ministry of Education, 2004, 2006; Council of Ontario Directors of Education, 2011). Given the increasing use of computer technologies in the classroom and in the home, a variety of information communication technology (ICT) interventions for learning have been introduced. Meta-analyses comparing the impact of these programs on learning,...
-
This article reports the results of a meta-analysis of technology-based intervention studies for children with autism spectrum disorders. We conducted a systematic review of research that used a pre–post design to assess innovative technology interventions, including computer programs, virtual reality, and robotics. The selected studies provided interventions via a desktop computer, interactive DVD, shared active surface, and virtual reality. None employed robotics. The results provide...
-
This study examines the impact of computer technology (CT) on mathematics education in K-12 classrooms through a systematic review of existing literature. A metaanalysis of 85 independent effect sizes extracted from 46 primary studies involving a total of 36,793 learners indicated statistically significant positive effects of CT on mathematics achievement. In addition, several characteristics of primary studies were identified as having effects. For example, CT showed advantage in promoting...
Explore
Outcome measure
- Behaviour (1)
- Engagement (1)
- Learning (5)
- Qualification (1)
- Socio-emotional learning (2)
Instructional domain (subject)
- Literacy (3)
- Mathematics (1)
- Multiple (2)
- Social Studies (1)
Education Level and Type
- ECE 0-7 (1)
- Informal education (1)
- K-12
- Tertiary (1)
Groups of students
- EAL (1)
- Learning difficulties (1)
- Low-performing (1)
- Low socio-economic status (1)
- SEND
School or home
- School (2)
Moderating variables
Tech Hardware
- Assistive Devices for SEND (1)
- CD ROM/ DVD (1)
- Computer (5)
- Handheld device (1)
- Infrastructure (1)
- Interactive whiteboards (1)
- Laptops (1)
- Mobile/Smartphone (1)
- Multimedia (1 or more) (1)
- Tablet (1)
Tech Software
- Computer-Assisted Instruction (CAI) (3)
- Computer-Based Teaching (CBT) (1)
- Digital Media (audiovisuals) (1)
- Game learning (1)
- General apps (2)
- Graphic organisers/Visualisations (1)
- LMS (1)
- Robotics (1)
- Virtual Reality (1)
Tech mechanism
Learning Approach
- Blended learning (1)
- Classroom learning (3)
- Remote learning (1)
Teacher Pedagogy
- _No mention (1)
Research methods
Effect size/ heterogeneity
HIC/LMIC
- LMIC (middle/low) (1)
- Mixture or unknown (4)
Quality of research
- High: 6+ (2)
- Low: 3 or below (1)
- Medium: 4 or above (1)
Geography if specific
- Mixture (1)