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The purpose of this work was to meta-analyze empirical evidence about the effectiveness of digital-based interventions for students with mathematical learning difficulties. Furthermore, we investigated whether the school level of the participants and the software instructional approach were decisive modulated factors. A systematic search of randomized controlled studies published between 2003 and 2019 was conducted. A total of 15 studies with 1073 participants met the study selection...
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Identifying effective literacy instruction programs has been a focal point for governments, educators and parents over the last few decades (Ontario Ministry of Education, 2004, 2006; Council of Ontario Directors of Education, 2011). Given the increasing use of computer technologies in the classroom and in the home, a variety of information communication technology (ICT) interventions for learning have been introduced. Meta-analyses comparing the impact of these programs on learning,...
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This article reports the results of a meta-analysis of technology-based intervention studies for children with autism spectrum disorders. We conducted a systematic review of research that used a pre–post design to assess innovative technology interventions, including computer programs, virtual reality, and robotics. The selected studies provided interventions via a desktop computer, interactive DVD, shared active surface, and virtual reality. None employed robotics. The results provide...
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The purpose of this study was to conduct a meta-study of computer-assisted instruction (CAI) studies in mathematics for students with learning disabilities (LD) focusing on examining the effects of CAI on the mathematics performance of students with LD. This study examined a total of 11 mathematics CAI studies, which met the study selection criterion, for students with LD at the elementary and secondary levels and analyzed them in terms of their comparability and effect sizes. Overall, this...
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Outcome measure
- Behaviour (1)
- Learning (4)
- Socio-emotional learning (1)
Instructional domain (subject)
- Literacy (2)
- Mathematics (2)
Education Level and Type
- ECE 0-7 (2)
- High school 16-18 (2)
- Informal education (1)
- K-12 (3)
- Primary 7-10 (2)
- Secondary 11-16 (1)
- Tertiary (1)
Groups of students
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- Learning difficulties (1)
- Low-performing (1)
- SEND
School or home
- School (1)
Moderating variables
- Design-type/ testing instruments (1)
- Implementation fidelity (1)
- IQ (1)
- Length of time (1)
- SEND (1)
- Student characteristics (1)
- Teacher involvement (1)
- Teacher professional development (1)
Tech Hardware
- CD ROM/ DVD (1)
- Computer (3)
- Multimedia (1 or more) (2)
Tech Software
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- Game learning (2)
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Tech mechanism
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Learning Approach
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- Classroom learning (3)
- Remote learning (1)
Teacher Pedagogy
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- Game-based learning (1)
Research methods
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