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Language abilities in the early years are a strong predictor of children’s success in school. However, a considerable number of children enter school with poor language skills. Therefore, one of the most important but also challenging mandates of early childhood education and care [ECEC] is to promote these skills before school enrolment. Meta-analytic evidence suggests that shared book reading is a valuable tool to narrow this gap in the early years. In the digital age, ebooks might offer...
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Background: The array of availability of diverse digital reading applications, the mixed results emerging from small-scale experimental studies, as well as the long-standing tradition and range of known positive developmental outcomes gained from adultchild storybook reading warrant an investigation into electronic storybooks (e-books) by performing a meta-analysis, which includes recent studies.
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The present meta-analysis challenges the notion that young children necessarily need adult scaffolding in order to understand a narrative story and learn words as long as they encounter optimally designed multimedia stories. Including 29 studies and 1272 children, multimedia stories were found more beneficial than encounters with traditional story materials that did not include the help of an adult for story comprehension (g+ = 0.40, k = 18) as well as vocabulary (g+ = 0.30, k = 11). However,...
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Outcome measure
- Learning (4)
Education Level and Type
- ECE 0-7 (3)
- K-12 (1)
- Primary 7-10 (2)
Groups of students
- At-risk (1)
- EAL (2)
- Learning difficulties (1)
- Low-performing (1)
- Low socio-economic status (2)
- SEND (1)
- typically-developing students (1)
Moderating variables
- Country / culture (1)
- Design-type/ testing instruments (1)
- Grade/education level (2)
- Length of time (2)
- Multiple exposures (2)
- Novelty Effect (1)
- Parent/carer involvement (1)
- Subject (1)
- Teacher involvement (2)
- Teacher pedagogy/implementation (1)
- Type of instruction methods (student/teacher centered) (1)
- Type of knowledge or task (exposing, procedural, active, etc (1)
Tech Hardware
- CD ROM/ DVD (1)
- Computer (1)
- E-book hardware - e.g. kindle (3)
- Handheld device (2)
- Interactive whiteboards (2)
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- Multimedia (1 or more) (3)
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Tech Software
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Learning Approach
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Teacher Pedagogy
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- Group learning (2)
- PC mixed with real objects (1)
- Peer learning (1)
- Scaffolding (1)
Research methods
Effect size/ heterogeneity
HIC/LMIC
- HIC (high income) (2)
- Mixture or unknown (1)
Quality of research
- High: 6+ (4)