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The present meta-analysis challenges the notion that young children necessarily need adult scaffolding in order to understand a narrative story and learn words as long as they encounter optimally designed multimedia stories. Including 29 studies and 1272 children, multimedia stories were found more beneficial than encounters with traditional story materials that did not include the help of an adult for story comprehension (g+ = 0.40, k = 18) as well as vocabulary (g+ = 0.30, k = 11). However,...
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Dynamic geometry software (DGS) aims to enhance mathematics education. This systematic review and meta-analysis evaluated the quasi-experimental studies on the effectiveness of DGS-based instruction in improving students’ mathematical achievement. Research articles published between 1990 and 2013 were identified from major databases according to a prespecified search strategy and selection criteria. A meta-analysis was conducted based on the random-effects model to evaluate the effectiveness...
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This article reports the results of a meta-analysis of technology-based intervention studies for children with autism spectrum disorders. We conducted a systematic review of research that used a pre–post design to assess innovative technology interventions, including computer programs, virtual reality, and robotics. The selected studies provided interventions via a desktop computer, interactive DVD, shared active surface, and virtual reality. None employed robotics. The results provide...
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The purpose of this meta-analysis is to examine overall effect as well as the impact of selected instructional design principles in the context of virtual reality technology-based instruction (i.e. games, simulation, virtual worlds) in K-12 or higher education settings. A total of 13 studies (N ¼ 3081) in the category of games, 29 studies (N ¼ 2553) in the category of games, and 27 studies (N ¼ 2798) in the category of virtual worlds were meta-analyzed. The key inclusion criteria were that...
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Outcome measure
- Behaviour (1)
- Learning (4)
- Socio-emotional learning (1)
Instructional domain (subject)
- Literacy (2)
- Mathematics (1)
- Multiple (1)
Education Level and Type
- ECE 0-7 (2)
- Informal education (1)
- K-12 (3)
- Primary 7-10 (2)
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Groups of students
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- Learning difficulties (1)
- Low-performing (1)
- Low socio-economic status (1)
- SEND (2)
Moderating variables
Tech Hardware
- CD ROM/ DVD (2)
- Computer (3)
- E-book hardware - e.g. kindle (1)
- Multimedia (1 or more) (1)
- Radio (1)
- TV (1)
Tech Software
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- Digital Media (audiovisuals) (1)
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