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Previous empirical studies on the effect of scaffolding in game-based learning environments have shown inconsistent findings. In this study, we conducted a meta-analysis to examine the effect of scaffolding in digital game-based learning (DGBL) and to explore a range of moderating factors that may have contributed to the inconsistencies of primary studies. We used the three-level meta-analysis method to analyze the data for handling data non-dependency issues of multiple effect sizes in one...
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This meta-analysis maps the evidence on the effectiveness of instructional approaches and conditions for learning computer programming under three study conditions: (a) Studies focusing on the effectiveness of programming interventions per se, (b) studies focusing on the effectiveness of visualization and physicality, and (c) studies focusing on the effectiveness of dominant instructional approaches. Utilizing the data from 139 interventions and 375 effect sizes, we found (a) a strong effect...
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A meta-analysis was conducted on the effects of computer-supported early literacy interventions (strict phonological awareness training, combined phonological awareness and letter training, and use of e-books) on phonological-awareness (syllabic awareness, word blending, rhyme, phoneme awareness) and reading-related skills (concept about print, letter knowledge, decoding, spelling) across different languages in preschool and kindergarten since 1995. A total of 59 studies were identified with a...
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In this meta-analysis, we systematically reviewed research on digital games and learning for K–16 students. We synthesized comparisons of game versus nongame conditions (i.e., media comparisons) and comparisons of augmented games versus standard game designs (i.e., value-added comparisons). We used random-effects meta-regression models with robust variance estimates to summarize overall effects and explore potential moderator effects. Results from media comparisons indicated that digital...
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In this meta-analysis, we investigated the effects of methods for providing item-based feedback in a computer-based environment on students’ learning outcomes. From 40 studies, 70 effect sizes were computed, which ranged from −0.78 to 2.29. A mixed model was used for the data analysis. The results show that elaborated feedback (EF; e.g., providing an explanation) produced larger effect sizes (0.49) than feedback regarding the correctness of the answer (KR; 0.05) or providing the correct...
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The present meta-analysis challenges the notion that young children necessarily need adult scaffolding in order to understand a narrative story and learn words as long as they encounter optimally designed multimedia stories. Including 29 studies and 1272 children, multimedia stories were found more beneficial than encounters with traditional story materials that did not include the help of an adult for story comprehension (g+ = 0.40, k = 18) as well as vocabulary (g+ = 0.30, k = 11). However,...
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Identifying effective literacy instruction programs has been a focal point for governments, educators and parents over the last few decades (Ontario Ministry of Education, 2004, 2006; Council of Ontario Directors of Education, 2011). Given the increasing use of computer technologies in the classroom and in the home, a variety of information communication technology (ICT) interventions for learning have been introduced. Meta-analyses comparing the impact of these programs on learning,...
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The present review examines research on the effects of educational technology applications on mathematics achievement in K-12 classrooms. Unlike previous reviews, this review applies consistent inclusion standards to focus on studies that met high methodological standards. In addition, methodological and substantive features of the studies are investigated to examine the relationship between educational technology applications and study features. A total of 74 qualified studies were included...
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In this study, we meta-analyzed empirical research of the effectiveness of intelligent tutoring systems (ITS) on K–12 students’ mathematical learning. A total of 26 reports containing 34 independent samples met study inclusion criteria. The reports appeared between 1997 and 2010. The majority of included studies compared the effectiveness of ITS with that of regular classroom instruction. A few studies compared ITS with human tutoring or homework practices. Among the major findings are (a)...
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The purpose of this review is to learn from rigorous evaluations of alternative technology applications how features of using technology programs and characteristics of their evaluations affect reading outcomes for students in grades K-12. The review applies consistent inclusion standards to focus on studies that met high methodological standards. A total of 84 qualifying studies based on over 60,000 K-12 participants were included in the final analysis. Consistent with previous reviews of...
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The purpose of this study was to conduct a meta-study of computer-assisted instruction (CAI) studies in mathematics for students with learning disabilities (LD) focusing on examining the effects of CAI on the mathematics performance of students with LD. This study examined a total of 11 mathematics CAI studies, which met the study selection criterion, for students with LD at the elementary and secondary levels and analyzed them in terms of their comparability and effect sizes. Overall, this...
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The purpose of this research study was to determine the overall effectiveness of computer-based laboratory compared with the traditional hands-on laboratory for improving students’ science academic achievement and attitudes towards science subjects at the college and pre-college levels of education in the United States. Meta-analysis was used to synthesis the findings from 38 primary research studies conducted and/or reported in the United States between 1996 and 2006 that compared the...
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Different learning environments provide different learning experiences and ought to serve different achievement goals. We hypothesized that constructivist learning environments lead to the attainment of achievements that are consistent with the experiences that such settings provide and that more traditional settings lead to the attainments of other kinds of achievement in accordance with the experiences they provide. A meta-analytic study was carried out on 32 methodologically-appropriate...
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Meta-analytical research has shown that computer technology can play a significant role in increasing positive learning outcomes of students. Research on this topic has resulted in conflicting findings on academic achievement and other measures of student outcomes. The current meta-analysis sought to assess the level of differences that existed between students being instructed with computer technology versus the academic achievement outcomes of students instructed with traditional methods....
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The English Review Group completed an overarching systematic review of the impact of Information and Communication Technology (ICT) on literacy learning in English in 2002 (Andrews et al., 2002). In this review, a ‘map’ described all the included research in the field. An in-depth sub-review reported on the impact of networked ICT on literacy learning (Andrews et al., 2002). This present review is one of a further four in-depth sub-reviews that address aspects of the overarching question –...
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Purpose of the Study.........................................................................................................6 Method ..............................................................................................................................7 Search and Selection Criteria ..................................................................................7 Procedure...
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Outcome measure
- Attitudes (2)
- Behaviour (2)
- Learning (22)
- Motivation (1)
- Socio-emotional learning (1)
Instructional domain (subject)
- Computing (3)
- Languages (2)
- Literacy (9)
- Mathematics (9)
- Multiple (5)
- Science (6)
- Social Studies (2)
Education Level and Type
- ECE 0-7 (5)
- High school 16-18 (4)
- Informal education (1)
- K-12 (16)
- Middle school (1)
- Primary 7-10 (7)
- Secondary 11-16 (6)
- Tertiary (6)
Groups of students
- _No mention (2)
- At-risk (3)
- EAL (5)
- Examination years (1)
- Learning difficulties (4)
- Low-performing (7)
- Low socio-economic status (6)
- SEND (7)
- typically-developing students (2)
School or home
- _No mention (3)
- Home (1)
- Mixture (2)
- School (15)
Moderating variables
- __ no obvious moderating variables (5)
- Assessments (1)
- Attainment level of students (1)
- Design-type/ testing instruments (7)
- Ethnicity (1)
- Gender (1)
- Grade/education level (6)
- Implementation fidelity (1)
- Length of time (9)
- Multiple exposures (1)
- Novelty Effect (1)
- Peer involvement/group learning (1)
- School-level factors (1)
- SEND (2)
- Socio-economic status (1)
- Student characteristics (3)
- Subject (3)
- Teacher involvement (3)
- Teacher professional development (2)
- Tech structure (3)
- Type of instruction methods (student/teacher centered) (1)
- Type of knowledge or task (exposing, procedural, active, etc (2)
Tech Hardware
- CD ROM/ DVD (2)
- Computer
- E-book hardware - e.g. kindle (1)
- Handheld device (2)
- Internet (2)
- Laptops (1)
- Mobile/Smartphone (1)
- Multimedia (1 or more) (9)
- Radio (1)
- Tablet (2)
- Touch-screen (1)
- TV (2)
Tech Software
- Audio books (2)
- Computer Algebra Systems (1)
- Computer-Assisted Instruction (CAI) (13)
- Computer-Based Teaching (CBT) (4)
- Digital Media (audiovisuals) (4)
- E-book software (3)
- Game learning (2)
- General apps (4)
- Graphic organisers/Visualisations (3)
- Intelligent Tutoring (1)
- LMS (2)
- Simulations (3)
- Tutorials (1)
- Virtual Reality (1)
- Word processor (2)
Tech mechanism
Learning Approach
- _No mention (6)
- Blended learning (1)
- Classroom learning (12)
- Remote learning (1)
Teacher Pedagogy
- _No mention (6)
- Collaboration (2)
- Feedback (2)
- Game-based learning (2)
- Group learning (3)
- Individualised (1)
- Peer learning (1)
- Project-based learning (1)
- Scaffolding (4)
Research methods
Effect size/ heterogeneity
HIC/LMIC
- HIC (high income) (8)
- Mixture or unknown (18)
Quality of research
- High: 6+ (18)
- Medium: 4 or above (4)
Geography if specific
- _no mention (6)
- Israel (1)
- Mixture (1)
- The Netherlands (1)
- UK (1)
- USA (4)