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Language abilities in the early years are a strong predictor of children’s success in school. However, a considerable number of children enter school with poor language skills. Therefore, one of the most important but also challenging mandates of early childhood education and care [ECEC] is to promote these skills before school enrolment. Meta-analytic evidence suggests that shared book reading is a valuable tool to narrow this gap in the early years. In the digital age, ebooks might offer...
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Based on systematic research of studies published since the year 2000, this comprehensive metaanalysis investigated how the use of technology can enhance learning in secondary school mathematics and science (grade levels 5–13). All studies (k ¼ 92) compared learning outcomes of students using digital tools to those of a control group taught without the use of digital tools. Overall, digital tool use had a positive effect on student learning outcomes (g ¼ 0.65, p < .001). The provision of...
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Meta-analytical research has shown that computer technology can play a significant role in increasing positive learning outcomes of students. Research on this topic has resulted in conflicting findings on academic achievement and other measures of student outcomes. The current meta-analysis sought to assess the level of differences that existed between students being instructed with computer technology versus the academic achievement outcomes of students instructed with traditional methods....
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Outcome measure
- Attitudes (1)
- Behaviour (1)
- Learning (3)
- Motivation (1)
- Socio-emotional learning (1)
Instructional domain (subject)
- Literacy (2)
- Mathematics (2)
- Multiple (1)
- Science (2)
- Social Studies (1)
- STEM (1)
Education Level and Type
- ECE 0-7 (1)
- K-12 (1)
- Secondary 11-16 (1)
Groups of students
- _No mention (1)
- At-risk (1)
- SEND (1)
- typically-developing students
School or home
- School (2)
Moderating variables
Tech Hardware
- Computer (1)
- E-book hardware - e.g. kindle (1)
- Handheld device (1)
- Interactive whiteboards (1)
- Multimedia (1 or more) (2)
- Tablet (1)
- Touch-screen (1)
Tech Software
- Computer-Assisted Instruction (CAI) (1)
- E-book software (1)
- Game learning (1)
- General apps (1)
- Simulations (1)
- Tutorials (1)
- Virtual Reality (1)
Tech mechanism
- _No mention (1)
Learning Approach
- _No mention (2)
- Blended learning (1)
- Classroom learning (1)
Teacher Pedagogy
- _No mention (1)
- Group learning (1)
- Scaffolding (1)
Research methods
Effect size/ heterogeneity
HIC/LMIC
- HIC (high income) (1)
- Mixture or unknown (2)
Quality of research
- High: 6+ (2)
- Medium: 4 or above (1)
Geography if specific
- _no mention (1)
- Mixture (2)
- Taiwan (1)
- Turkey (1)
- USA (1)