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Digital game-based learning (DGBL) is known to be widely used for improving learning in various fields. Among the elements of DGBL, competition has been very controversial. This meta-analysis, which included 25 articles written between 2008 and 2019, revealed that DGBL has produced improvements for learning outcomes with an overall effect size of .386. In addition, we explored multiple moderators to understand how competition in DGBL influenced student learning for different learners,...
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This research aims to investigate the effect of computer-based teaching (CBT) on students’ academic success. The research used a meta-analytic method to reach a general conclusion by statistically calculating the results of a number of independent studies. In total, 78 studies (62 master’s theses, 4 PhD theses, and 12 articles) concerning this issue were researched based on the literature review of the articles and theses which involved pre-test and post-test control groups and were...
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Outcome measure
- Learning (4)
Instructional domain (subject)
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- Literacy (1)
- Mathematics (2)
- Multiple
- Science (2)
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Education Level and Type
- High school 16-18 (1)
- K-12 (3)
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- Secondary 11-16 (1)
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Groups of students
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School or home
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- School (3)
Moderating variables
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- Type of knowledge or task (exposing, procedural, active, etc (2)
Tech Hardware
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Tech Software
Tech mechanism
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Learning Approach
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Teacher Pedagogy
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- Group learning (3)
- Individualised (1)
- PC mixed with real objects (1)
- Peer learning (1)
- Project-based learning (1)
Research methods
Effect size/ heterogeneity
HIC/LMIC
Quality of research
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- Medium: 4 or above (2)