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Language abilities in the early years are a strong predictor of children’s success in school. However, a considerable number of children enter school with poor language skills. Therefore, one of the most important but also challenging mandates of early childhood education and care [ECEC] is to promote these skills before school enrolment. Meta-analytic evidence suggests that shared book reading is a valuable tool to narrow this gap in the early years. In the digital age, ebooks might offer...
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This article reports the results of a meta-analysis of technology-based intervention studies for children with autism spectrum disorders. We conducted a systematic review of research that used a pre–post design to assess innovative technology interventions, including computer programs, virtual reality, and robotics. The selected studies provided interventions via a desktop computer, interactive DVD, shared active surface, and virtual reality. None employed robotics. The results provide...
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The purpose of this review is to learn from rigorous evaluations of alternative technology applications how features of using technology programs and characteristics of their evaluations affect reading outcomes for students in grades K-12. The review applies consistent inclusion standards to focus on studies that met high methodological standards. A total of 84 qualifying studies based on over 60,000 K-12 participants were included in the final analysis. Consistent with previous reviews of...
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Outcome measure
- Behaviour (1)
- Learning (4)
- Socio-emotional learning (1)
Instructional domain (subject)
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Literacy
- Comprehension (2)
- Language (1)
- Language development (1)
- Reading (2)
- writing (1)
- Multiple (1)
- Social Studies (1)
Education Level and Type
- ECE 0-7 (2)
- Informal education (1)
- K-12 (3)
- Tertiary (1)
Groups of students
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- EAL (1)
- Learning difficulties (1)
- Low socio-economic status (1)
- SEND (2)
- typically-developing students (1)
School or home
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Moderating variables
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- Gender (1)
- Grade/education level (2)
- IQ (1)
- Length of time
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- SEND (1)
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Tech Hardware
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- Computer (3)
- E-book hardware - e.g. kindle (1)
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- Multimedia (1 or more) (2)
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Tech Software
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- E-book software (1)
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- Virtual Reality (1)
Tech mechanism
Learning Approach
- Blended learning (2)
- Classroom learning (4)
- Remote learning (1)
Teacher Pedagogy
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