Your search
Results 4 resources
-
Identifying effective literacy instruction programs has been a focal point for governments, educators and parents over the last few decades (Ontario Ministry of Education, 2004, 2006; Council of Ontario Directors of Education, 2011). Given the increasing use of computer technologies in the classroom and in the home, a variety of information communication technology (ICT) interventions for learning have been introduced. Meta-analyses comparing the impact of these programs on learning,...
-
This article reports the results of a meta-analysis of technology-based intervention studies for children with autism spectrum disorders. We conducted a systematic review of research that used a pre–post design to assess innovative technology interventions, including computer programs, virtual reality, and robotics. The selected studies provided interventions via a desktop computer, interactive DVD, shared active surface, and virtual reality. None employed robotics. The results provide...
-
The purpose of this review is to learn from rigorous evaluations of alternative technology applications how features of using technology programs and characteristics of their evaluations affect reading outcomes for students in grades K-12. The review applies consistent inclusion standards to focus on studies that met high methodological standards. A total of 84 qualifying studies based on over 60,000 K-12 participants were included in the final analysis. Consistent with previous reviews of...
Explore
Outcome measure
- Behaviour (1)
- Learning (4)
- Socio-emotional learning (1)
Instructional domain (subject)
-
Literacy
- Comprehension (1)
- Reading (2)
- writing (1)
- Multiple (1)
- Social Studies (1)
Education Level and Type
- ECE 0-7 (1)
- Informal education (1)
- K-12 (4)
- Tertiary (1)
Groups of students
- EAL (2)
- Learning difficulties (1)
- Low-performing (1)
- Low socio-economic status (1)
- SEND (3)
School or home
- School (2)
Moderating variables
- Design-type/ testing instruments (2)
- Ethnicity (1)
- Gender (1)
- Grade/education level (2)
- Implementation fidelity (1)
- IQ (1)
- Length of time (3)
- Multiple exposures (1)
- SEND (1)
- Teacher involvement (3)
- Teacher professional development (1)
- Type of instruction methods (student/teacher centered) (1)
Tech Hardware
- CD ROM/ DVD (1)
- Computer (4)
- Multimedia (1 or more) (2)
Tech Software
- Computer-Assisted Instruction (CAI) (4)
- Game learning (1)
- General apps (2)
- Graphic organisers/Visualisations (1)
- LMS (1)
- Robotics (1)
- Virtual Reality (1)
Tech mechanism
Learning Approach
- Blended learning (1)
- Classroom learning (4)
- Remote learning (1)
Research methods
Effect size/ heterogeneity
HIC/LMIC
Quality of research
- High: 6+ (2)
- Low: 3 or below (1)
- Medium: 4 or above (1)