Your search
Results 6 resources
-
This report presents an overview of the process and initial findings of a systematic review and meta-analysis of the literature on computer simulations for K–12 science, technology, engineering, and mathematics (STEM) learning topics. Both quantitative and qualitative research studies on the effects of simulation in STEM were reviewed. Studies that reported effect size measures or the data to calculate effect sizes were included in the meta-analysis. Important moderating factors related to...
-
This systematic review evaluates interventions using active video games (AVGs) to increase physical activity and summarizes laboratory studies quantifying intensity of AVG play among children and adults. Databases (Cochrane Library, PsychInfo, PubMed, SPORTDiscus, Web of Science) and forward citation and reference list searches were used to identify peer-reviewed journal articles in English through March 2011. Studies that used off-the-shelf AVGs to increase physical activity with...
-
The purpose of this research study was to determine the overall effectiveness of computer-based laboratory compared with the traditional hands-on laboratory for improving students’ science academic achievement and attitudes towards science subjects at the college and pre-college levels of education in the United States. Meta-analysis was used to synthesis the findings from 38 primary research studies conducted and/or reported in the United States between 1996 and 2006 that compared the...
-
The English Review Group completed an overarching systematic review of the impact of Information and Communication Technology (ICT) on literacy learning in English in 2002 (Andrews et al., 2002). In this review, a ‘map’ described all the included research in the field. An in-depth sub-review reported on the impact of networked ICT on literacy learning (Andrews et al., 2002). This present review is one of a further four in-depth sub-reviews that address aspects of the overarching question –...
Explore
Instructional domain (subject)
- Literacy (2)
- Multiple (2)
- Physical activity (1)
- Science (1)
- Social Studies (1)
- STEM (1)
Education Level and Type
- ECE 0-7 (1)
- Informal education (1)
- K-12 (3)
- Primary 7-10 (2)
- Secondary 11-16 (2)
- Tertiary (1)
Groups of students
- EAL (1)
- Learning difficulties (1)
- SEND (3)
Moderating variables
- __ no obvious moderating variables (2)
- Design-type/ testing instruments (2)
- Feedback (1)
- Gender (1)
- Grade/education level (1)
- Length of time (2)
- Multiple exposures (1)
- Peer involvement/group learning (1)
- Teacher involvement (2)
- Tech structure (1)
- Type of instruction methods (student/teacher centered) (2)
Tech Hardware
- Computer (4)
- Handheld device (1)
- Tablet (1)
Tech Software
Tech mechanism
Learning Approach
- _No mention (1)
- Classroom learning (2)
Teacher Pedagogy
- _No mention (1)
- Collaboration (2)
- Feedback (2)
- Game-based learning (1)
- PC mixed with real objects (1)
- Peer learning (1)
- Scaffolding (2)
Research methods
Effect size/ heterogeneity
HIC/LMIC
Quality of research
- High: 6+ (3)
- Low: 3 or below (1)
- Medium: 4 or above (1)