Serious games as new educational tools: how effective are they? A meta-analysis of recent studies: Serious games as educational tools

Resource type
Journal Article
Authors/contributors
Title
Serious games as new educational tools: how effective are they? A meta-analysis of recent studies: Serious games as educational tools
Abstract
We performed searches in referenced databases such as ScienceDirect and PubMed for articles published from 2007 to 2011 in scientific journals or as proceedings of conferences and symposia and relating primarily to the fields of cognitive science, psychology, human–computer interaction and education, but also other scientific fields such as medicine or engineering in which training has been performed using SGs or VGs.
Publication
Journal of Computer Assisted Learning
Volume
29
Issue
3
Pages
207-219
Date
06/2013
Journal Abbr
Journal of Computer Assisted Learning
Language
en
ISSN
02664909
Short Title
Serious games as new educational tools
Accessed
27/09/2022, 11:47
Library Catalogue
DOI.org (Crossref)
Citation
Girard, C., Ecalle, J., & Magnan, A. (2013). Serious games as new educational tools: how effective are they? A meta-analysis of recent studies: Serious games as educational tools. Journal of Computer Assisted Learning, 29(3), 207–219. https://doi.org/10.1111/j.1365-2729.2012.00489.x
Outcome measure
Tech Software
Teacher Pedagogy
Effect size/ heterogeneity
Quality of research
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