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Digital Games, Design, and Learning: A Systematic Review and Meta-Analysis
Resource type
Journal Article
Authors/contributors
- Clark, Douglas B (Author)
- Tanner-Smith, Emily E (Author)
- Killingsworth, Stephen S (Author)
Title
Digital Games, Design, and Learning: A Systematic Review and Meta-Analysis
Abstract
In this meta-analysis, we systematically reviewed research on digital games and learning for Kâ16 students. We synthesized comparisons of game versus nongame conditions (i.e., media comparisons) and comparisons of augmented games versus standard game designs (i.e., value-added comparisons). We used random-effects meta-regression models with robust variance estimates to summarize overall effects and explore potential moderator effects. Results from media comparisons indicated that digital games significantly enhanced student learning relative to nongame conditions ( g = 0.33, 95% confidence interval [0.19, 0.48], k = 57, n = 209). Results from valueadded comparisons indicated significant learning benefits associated with augmented game designs ( g = 0.34, 95% confidence interval [0.17, 0.51], k = 20, n = 40). Moderator analyses demonstrated that effects varied across various game mechanics characteristics, visual and narrative characteristics, and research quality characteristics. Taken together, the results highlight the affordances of games for learning as well as the key role of design beyond medium.
Pages
44
Date
2015
Language
en
Library Catalogue
Zotero
Citation
Clark, D. B., Tanner-Smith, E. E., & Killingsworth, S. S. (2015). Digital Games, Design, and Learning: A Systematic Review and Meta-Analysis. 44.
Outcome measure
Instructional domain (subject)
School or home
Moderating variables
Tech Hardware
Tech Software
Tech mechanism
Learning Approach
Teacher Pedagogy
Research methods
Effect size/ heterogeneity
HIC/LMIC
Quality of research
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