Digital Game-based Education: A Meta Analysis

Resource type
Journal Article
Authors/contributors
Title
Digital Game-based Education: A Meta Analysis
Abstract
In this paper a quantitative meta-analysis by systematically review is designed and the impacts of digital games in education is analyzed. A major purpose of this literature review and meta-analysis are to define/identify policy and practice based on existing studies and also their impact compare to traditional lecture. This meta-analysis is performed to understand how games based learning can affect students’ knowledge and skills. Several provoking conclusions in the terms of “Game-based education” have been derived. This paper investigates the effectiveness of computer-based instructional games which have been emerged from a comparative analysis with 30 instructional gaming studies and are discussed with the support of appropriate tables. This meta-analysis can influence academicians as an earlier step to rethink delivery approach in traditional pedagogy and identification of benefits of digital game in education.
Pages
8
Date
2015
Language
en
Library Catalogue
Zotero
Citation
Bhuiyan, T., & Mahmud, I. (2015). Digital Game-based Education: A Meta Analysis. 8.
Outcome measure
Instructional domain (subject)
Education Level and Type
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