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Previous empirical studies on the effect of scaffolding in game-based learning environments have shown inconsistent findings. In this study, we conducted a meta-analysis to examine the effect of scaffolding in digital game-based learning (DGBL) and to explore a range of moderating factors that may have contributed to the inconsistencies of primary studies. We used the three-level meta-analysis method to analyze the data for handling data non-dependency issues of multiple effect sizes in one...
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This meta-analysis extended the current literature regarding the effects of computer technology (CT) on mathematics achievement, with a particular focus on low-performing students. A total of 45 independent effect sizes extracted from 31 empirical studies based on a total of 2,044 low-performing students in K-12 classrooms were included in this meta-analysis. Consistent with previous reviews, this study suggested a statistically significant and positive effect of CT ([Formula: see...
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The present review examines research on the effects of educational technology applications on mathematics achievement in K-12 classrooms. Unlike previous reviews, this review applies consistent inclusion standards to focus on studies that met high methodological standards. In addition, methodological and substantive features of the studies are investigated to examine the relationship between educational technology applications and study features. A total of 74 qualified studies were included...
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Outcome measure
- Learning (4)
Instructional domain (subject)
- Languages (1)
- Mathematics
- Multiple (2)
- Science (2)
Education Level and Type
- ECE 0-7 (1)
- High school 16-18 (2)
- K-12 (2)
- Middle school (1)
- Primary 7-10 (3)
- Secondary 11-16 (2)
Groups of students
- At-risk (1)
- Learning difficulties (1)
- Low-performing (2)
- Low socio-economic status (2)
School or home
- _No mention (1)
- Mixture (2)
- School (2)
Moderating variables
Tech Hardware
- Computer
- Laptops (1)
- Multimedia (1 or more) (1)
Tech Software
- Building blocks (1)
- Computer Algebra Systems (1)
- Computer-Assisted Instruction (CAI) (2)
- Computer-Based Teaching (CBT) (1)
- Digital Media (audiovisuals) (1)
- Game learning (2)
- General apps (1)
- Graphic organisers/Visualisations (1)
- Intelligent Tutoring (1)
- LMS (1)
- Simulations (1)
- Tutorials (2)
- Virtual manipulatives (1)
- Virtual Reality (1)
Tech mechanism
Learning Approach
- _No mention (1)
- Classroom learning (2)
Teacher Pedagogy
- Collaboration (1)
- Feedback (1)
- Game-based learning (1)
- Group learning (1)
- Individualised (1)
- Project-based learning (1)
Research methods
Effect size/ heterogeneity
HIC/LMIC
- HIC (high income) (2)
- Mixture or unknown (4)
Quality of research
- High: 6+ (3)
- Medium: 4 or above (2)
Geography if specific
- _no mention (1)
- Mixture (1)
- USA (1)