Your search
Results 22 resources
-
Language abilities in the early years are a strong predictor of children’s success in school. However, a considerable number of children enter school with poor language skills. Therefore, one of the most important but also challenging mandates of early childhood education and care [ECEC] is to promote these skills before school enrolment. Meta-analytic evidence suggests that shared book reading is a valuable tool to narrow this gap in the early years. In the digital age, ebooks might offer...
-
This study seeks scientometric, content and co-occurrence analysis of systematic review and Meta-analysis articles in the feld of gamifcation in education. In terms of purpose, this is an applied study and regarding type, it is a scientometric and co�occurrence analysis. The researchers conducted a search in WoS, Scopus and Pub�Med databases. The abstract and full text of 25 out of 71 articles were selected to be included in the study. Then, the citation and altmetrics indicators were...
-
Background: The array of availability of diverse digital reading applications, the mixed results emerging from small-scale experimental studies, as well as the long-standing tradition and range of known positive developmental outcomes gained from adultchild storybook reading warrant an investigation into electronic storybooks (e-books) by performing a meta-analysis, which includes recent studies.
-
This meta-analysis examines the inconsistent findings across experimental studies that compared children’s learning outcomes with digital and paper books. We quantitatively reviewed 39 studies reported in 30 articles (n = 1,812 children) and compared children’s story comprehension and vocabulary learning in relation to medium (reading on paper versus on-screen), design enhancements in digital books, the presence of a dictionary, and adult support for children aged between 1 and 8 years. The...
-
Digital game-based learning (DGBL) is known to be widely used for improving learning in various fields. Among the elements of DGBL, competition has been very controversial. This meta-analysis, which included 25 articles written between 2008 and 2019, revealed that DGBL has produced improvements for learning outcomes with an overall effect size of .386. In addition, we explored multiple moderators to understand how competition in DGBL influenced student learning for different learners,...
-
A meta-analysis was conducted on the effects of computer-supported early literacy interventions (strict phonological awareness training, combined phonological awareness and letter training, and use of e-books) on phonological-awareness (syllabic awareness, word blending, rhyme, phoneme awareness) and reading-related skills (concept about print, letter knowledge, decoding, spelling) across different languages in preschool and kindergarten since 1995. A total of 59 studies were identified with a...
-
This review describes a meta-analysis of findings from 50 controlled evaluations of intelligent computer tutoring systems. The median effect of intelligent tutoring in the 50 evaluations was to raise test scores 0.66 standard deviations over conventional levels, or from the 50th to the 75th percentile. However, the amount of improvement found in an evaluation depended to a great extent on whether improvement was measured on locally developed or standardized tests, suggesting that alignment...
-
The purpose of this study was to investigate the effectiveness of computerassisted instruction (CAI) to improve the reading outcomes of students in preschool through high school. A total of 61 studies met criteria for this review, and 101 independent effect sizes were extracted. Results indicated that the mean effects for students receiving reading CAI were small, positive, and statistically significant when compared to control groups receiving no treatment or non-reading CAI. Categorical...
-
The present meta-analysis challenges the notion that young children necessarily need adult scaffolding in order to understand a narrative story and learn words as long as they encounter optimally designed multimedia stories. Including 29 studies and 1272 children, multimedia stories were found more beneficial than encounters with traditional story materials that did not include the help of an adult for story comprehension (g+ = 0.40, k = 18) as well as vocabulary (g+ = 0.30, k = 11). However,...
-
Identifying effective literacy instruction programs has been a focal point for governments, educators and parents over the last few decades (Ontario Ministry of Education, 2004, 2006; Council of Ontario Directors of Education, 2011). Given the increasing use of computer technologies in the classroom and in the home, a variety of information communication technology (ICT) interventions for learning have been introduced. Meta-analyses comparing the impact of these programs on learning,...
-
This article reports the results of a meta-analysis of technology-based intervention studies for children with autism spectrum disorders. We conducted a systematic review of research that used a pre–post design to assess innovative technology interventions, including computer programs, virtual reality, and robotics. The selected studies provided interventions via a desktop computer, interactive DVD, shared active surface, and virtual reality. None employed robotics. The results provide...
-
The purpose of this review is to learn from rigorous evaluations of alternative technology applications how features of using technology programs and characteristics of their evaluations affect reading outcomes for students in grades K-12. The review applies consistent inclusion standards to focus on studies that met high methodological standards. A total of 84 qualifying studies based on over 60,000 K-12 participants were included in the final analysis. Consistent with previous reviews of...
-
Since its advent word processing has become a common writing tool, providing potential advantages over writing by hand. Word processors permit easy revision, produce legible characters quickly, and may provide additional supports (e.g., spellcheckers, speech recognition). Such advantages should remedy common difficulties among weaker writers/readers in grades 1–12. Based on 27 studies with weaker writers, 20 of which were not considered in prior reviews, findings from this meta-analysis...
-
The results of a meta-analysis of 20 research articles containing 89 effect sizes related to the use of digital tools and learning environments to enhance literacy acquisition for middle school students demonstrate that technology can have a positive effect on reading comprehension (weighted effect size of 0.489). Very little research has focused on the effect of technology on other important aspects of reading, such as metacognitive, affective, and dispositional outcomes. The evidence...
-
Meta-analytical research has shown that computer technology can play a significant role in increasing positive learning outcomes of students. Research on this topic has resulted in conflicting findings on academic achievement and other measures of student outcomes. The current meta-analysis sought to assess the level of differences that existed between students being instructed with computer technology versus the academic achievement outcomes of students instructed with traditional methods....
-
The English Review Group completed an overarching systematic review of the impact of Information and Communication Technology (ICT) on literacy learning in English in 2002 (Andrews et al., 2002). In this review, a ‘map’ described all the included research in the field. An in-depth sub-review reported on the impact of networked ICT on literacy learning (Andrews et al., 2002). This present review is one of a further four in-depth sub-reviews that address aspects of the overarching question –...
Explore
Outcome measure
- Attitudes (1)
- Behaviour (2)
- Engagement (1)
- Learning
- Motivation (3)
- Socio-emotional learning (2)
Instructional domain (subject)
- Computing (2)
-
Literacy
- Comprehension (10)
- Language (7)
- Language development (1)
- Reading (15)
- Spelling (2)
- vocabulary (6)
- writing (4)
- Mathematics (4)
- Multiple (4)
- Science (3)
- Social Studies (3)
- STEM (1)
Education Level and Type
- ECE 0-7 (9)
- High school 16-18 (2)
- Informal education (1)
- K-12 (10)
- Middle school (3)
- Primary 7-10 (8)
- Secondary 11-16 (4)
- Tertiary (3)
Groups of students
- _No mention (2)
- At-risk (3)
- EAL (6)
- Examination years (2)
- Learning difficulties (6)
- Low-performing (6)
- Low socio-economic status (7)
- SEND (10)
- typically-developing students (2)
School or home
- _No mention (2)
- Home (1)
- Mixture (2)
- School (12)
Moderating variables
- __ no obvious moderating variables (4)
- Assessments (1)
- Country / culture (2)
- Design-type/ testing instruments (3)
- Ethnicity (1)
- Gender (1)
- Grade/education level (3)
- Implementation fidelity (1)
- IQ (1)
- Length of time (5)
- Multiple exposures (4)
- Parent/carer involvement (2)
- School-level factors (1)
- SEND (2)
- Student characteristics (2)
- Subject (1)
- Teacher involvement (7)
- Teacher professional development (2)
- Tech structure (3)
- Type of instruction methods (student/teacher centered) (1)
Tech Hardware
- CD ROM/ DVD (3)
- Computer (13)
- E-book hardware - e.g. kindle (4)
- Handheld device (4)
- Interactive whiteboards (1)
- Internet (1)
- Mobile/Smartphone (1)
- Multimedia (1 or more) (10)
- Radio (1)
- Tablet (3)
- Touch-screen (2)
- TV (2)
Tech Software
- Audio books (2)
- Computer-Assisted Instruction (CAI) (10)
- Computer-Based Teaching (CBT) (2)
- Digital Media (audiovisuals) (4)
- E-book software (7)
- Game learning (4)
- General apps (6)
- Graphic organisers/Visualisations (3)
- Intelligent Tutoring (1)
- LMS (1)
- Robotics (1)
- Serious games (1)
- Simulations (1)
- Tutorials (1)
- Virtual Reality (1)
- Word processor (2)
Tech mechanism
Learning Approach
- _No mention (4)
- Blended learning (2)
- Classroom learning (12)
- Remote learning (1)
Teacher Pedagogy
- _No mention (4)
- Feedback (2)
- Group learning (3)
- Scaffolding (5)
Research methods
Effect size/ heterogeneity
HIC/LMIC
- HIC (high income) (9)
- Mixture or unknown (11)
Quality of research
- High: 6+ (14)
- Low: 3 or below (1)
- Medium: 4 or above (5)