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Digital game-based learning (DGBL) is known to be widely used for improving learning in various fields. Among the elements of DGBL, competition has been very controversial. This meta-analysis, which included 25 articles written between 2008 and 2019, revealed that DGBL has produced improvements for learning outcomes with an overall effect size of .386. In addition, we explored multiple moderators to understand how competition in DGBL influenced student learning for different learners,...
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Based on systematic research of studies published since the year 2000, this comprehensive metaanalysis investigated how the use of technology can enhance learning in secondary school mathematics and science (grade levels 5–13). All studies (k ¼ 92) compared learning outcomes of students using digital tools to those of a control group taught without the use of digital tools. Overall, digital tool use had a positive effect on student learning outcomes (g ¼ 0.65, p < .001). The provision of...
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This research aims to investigate the effect of computer-based teaching (CBT) on students’ academic success. The research used a meta-analytic method to reach a general conclusion by statistically calculating the results of a number of independent studies. In total, 78 studies (62 master’s theses, 4 PhD theses, and 12 articles) concerning this issue were researched based on the literature review of the articles and theses which involved pre-test and post-test control groups and were...
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A meta-analysis was performed to synthesize existing research comparing the effects of computerassisted instruction (CAI) versus traditional instruction (TI) on studentsÕ achievement in Taiwan. Fiftytwo studies were located from our sources, and their quantitative data was transformed into effect size (ES). The overall grand mean of the study-weighted ES for all 52 studies was 0.55. The results suggest that CAI is more effective than TI in Taiwan. In addition, two of the seventeen variables...
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Instructional domain (subject)
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Education Level and Type
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- Secondary 11-16 (2)
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School or home
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Moderating variables
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- Design-type/ testing instruments (1)
- Grade/education level (2)
- Length of time (2)
- School-level factors (1)
- Student characteristics (1)
- Subject (2)
- Teacher involvement (2)
- Teacher pedagogy/implementation (1)
- Teacher professional development (2)
- Tech structure (2)
- Type of instruction methods (student/teacher centered) (1)
- Type of knowledge or task (exposing, procedural, active, etc (1)
Tech Hardware
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- Internet (1)
- Multimedia (1 or more) (2)
Tech Software
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- Computer-Based Teaching (CBT) (1)
- Game learning (2)
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- Serious games (1)
- Simulations (1)
- Tutorials (1)
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Tech mechanism
Learning Approach
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- Classroom learning (2)
Teacher Pedagogy
Research methods
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- HIC (high income) (3)
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Quality of research
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- Medium: 4 or above (3)
Geography if specific
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- Taiwan (2)
- Turkey (2)