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This meta-analysis extended the current literature regarding the effects of computer technology (CT) on mathematics achievement, with a particular focus on low-performing students. A total of 45 independent effect sizes extracted from 31 empirical studies based on a total of 2,044 low-performing students in K-12 classrooms were included in this meta-analysis. Consistent with previous reviews, this study suggested a statistically significant and positive effect of CT ([Formula: see...
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This research aims to investigate the effect of computer-based teaching (CBT) on students’ academic success. The research used a meta-analytic method to reach a general conclusion by statistically calculating the results of a number of independent studies. In total, 78 studies (62 master’s theses, 4 PhD theses, and 12 articles) concerning this issue were researched based on the literature review of the articles and theses which involved pre-test and post-test control groups and were...
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In this meta-analysis, we systematically reviewed research on digital games and learning for K–16 students. We synthesized comparisons of game versus nongame conditions (i.e., media comparisons) and comparisons of augmented games versus standard game designs (i.e., value-added comparisons). We used random-effects meta-regression models with robust variance estimates to summarize overall effects and explore potential moderator effects. Results from media comparisons indicated that digital...
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Outcome measure
- Learning (4)
Instructional domain (subject)
- Languages (1)
- Mathematics (2)
- Multiple (3)
- Science (1)
Education Level and Type
- ECE 0-7 (1)
- High school 16-18 (1)
- K-12 (3)
- Middle school (1)
- Primary 7-10 (1)
- Secondary 11-16 (1)
- Tertiary (2)
Groups of students
- _No mention (1)
- At-risk (1)
- Low-performing (1)
- Low socio-economic status (1)
School or home
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- Mixture (2)
- School (2)
Moderating variables
- Assessments (1)
- Design-type/ testing instruments (2)
- Grade/education level (2)
- Length of time
- Multiple exposures (1)
- Peer involvement/group learning (1)
- Student characteristics (1)
- Subject (2)
- Teacher involvement (2)
- Teacher professional development (1)
- Tech structure (2)
- Type of instruction methods (student/teacher centered) (1)
- Type of knowledge or task (exposing, procedural, active, etc (1)
Tech Hardware
- Computer
- Internet (1)
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- Multimedia (1 or more) (1)
Tech Software
- Computer Algebra Systems (1)
- Computer-Based Teaching (CBT) (2)
- Game learning (1)
- General apps (1)
- Intelligent Tutoring (1)
- Tutorials (1)
Tech mechanism
Learning Approach
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- Classroom learning (2)
Teacher Pedagogy
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- Collaboration (2)
- Feedback (1)
- Game-based learning (2)
- Group learning (1)
- Individualised (1)
- Project-based learning (1)
- Scaffolding (1)
Research methods
Effect size/ heterogeneity
HIC/LMIC
- HIC (high income) (2)
- Mixture or unknown (2)
Quality of research
- High: 6+ (3)
- Medium: 4 or above (1)
Geography if specific
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- Turkey (1)
- USA (1)