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This article reports the results of a meta-analysis of technology-based intervention studies for children with autism spectrum disorders. We conducted a systematic review of research that used a pre–post design to assess innovative technology interventions, including computer programs, virtual reality, and robotics. The selected studies provided interventions via a desktop computer, interactive DVD, shared active surface, and virtual reality. None employed robotics. The results provide...
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Giving a student control over their learning has theoretical and intuitive appeal, but its effects are neither powerful nor consistent in the empirical literature base. This meta-analysis updated previous meta-analytic research by Niemiec, Sikorski, and Walberg by studying the overall effectiveness of providing learner control within educational technology, the characteristics of instruction along the continuum of learner control, and elements of the instructional environments that may play...
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Meta-analytical research has shown that computer technology can play a significant role in increasing positive learning outcomes of students. Research on this topic has resulted in conflicting findings on academic achievement and other measures of student outcomes. The current meta-analysis sought to assess the level of differences that existed between students being instructed with computer technology versus the academic achievement outcomes of students instructed with traditional methods....
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Purpose of the Study.........................................................................................................6 Method ..............................................................................................................................7 Search and Selection Criteria ..................................................................................7 Procedure...
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Outcome measure
- Attitudes (1)
- Behaviour
- Learning (4)
- Motivation (1)
- Socio-emotional learning (2)
Instructional domain (subject)
- Literacy (2)
- Mathematics (1)
- Multiple (2)
- Science (1)
- Social Studies (1)
Education Level and Type
- ECE 0-7 (1)
- Informal education (1)
- K-12 (4)
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Groups of students
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- Low-performing (1)
- SEND (2)
- typically-developing students (1)
Moderating variables
- __ no obvious moderating variables (2)
- Grade/education level (1)
- IQ (1)
- Length of time (2)
Tech Hardware
- CD ROM/ DVD (1)
- Computer (3)
Tech Software
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- Computer-Assisted Instruction (CAI)
- Game learning (2)
- General apps (1)
- Robotics (1)
- Virtual Reality (2)
Tech mechanism
Learning Approach
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Teacher Pedagogy
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Research methods
Effect size/ heterogeneity
HIC/LMIC
Quality of research
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- Medium: 4 or above (1)
Geography if specific
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- USA (1)