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The technological developments of the twenty-first century have enabled the emergence of alternative teaching-learning models and instructional tools. One of the concepts brought about by such developments is mobile learning. The aim of this study was to test the effect of mobile learning on students’ mathematics achievement. A systematic database search that included the Academic Search Complete, Education Resources Information Center (ERIC), EBSCO, JSTOR, ScienceDirect, Taylor & Francis...
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This paper examines the literature on computer games and serious games in regard to the potential positive impacts of gaming on users aged 14 years or above, especially with respect to learning, skill enhancement and engagement. Search terms identified 129 papers reporting empirical evidence about the impacts and outcomes of computer games and serious games with respect to learning and engagement and a multidimensional approach to categorizing games was developed. The findings revealed that...
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Outcome measure
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- Learning
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- Qualification (1)
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Instructional domain (subject)
- Literacy (1)
- Mathematics (1)
- Multiple (3)
Education Level and Type
- ECE 0-7 (1)
- K-12 (3)
- Primary 7-10 (1)
- Secondary 11-16 (1)
- Tertiary (2)
Groups of students
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- EAL (2)
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- Low socio-economic status (1)
- SEND (2)
School or home
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- School (1)
Moderating variables
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- Grade/education level (1)
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- Novelty Effect (1)
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- Type of knowledge or task (exposing, procedural, active, etc (1)
Tech Hardware
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- CD ROM/ DVD (1)
- Computer (3)
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- Infrastructure (1)
- Interactive whiteboards (2)
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Tech Software
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- Computer-Assisted Instruction (CAI) (1)
- Computer-Based Teaching (CBT) (2)
- Digital Media (audiovisuals) (3)
- E-book software (2)
- Game learning (1)
- General apps (2)
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- LMS (2)
- Serious games (1)
- Simulations (1)
- Virtual manipulatives (1)
- Virtual Reality (1)
Tech mechanism
Learning Approach
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Teacher Pedagogy
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- Collaboration (1)
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- Group learning (1)
- PC mixed with real objects (1)
- Peer learning (1)
Research methods
Effect size/ heterogeneity
HIC/LMIC
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- LMIC (middle/low) (1)
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Quality of research
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- Medium: 4 or above (1)