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This article reports the results of a meta-analysis of technology-based intervention studies for children with autism spectrum disorders. We conducted a systematic review of research that used a pre–post design to assess innovative technology interventions, including computer programs, virtual reality, and robotics. The selected studies provided interventions via a desktop computer, interactive DVD, shared active surface, and virtual reality. None employed robotics. The results provide...
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The present review examines research on the effects of educational technology applications on mathematics achievement in K-12 classrooms. Unlike previous reviews, this review applies consistent inclusion standards to focus on studies that met high methodological standards. In addition, methodological and substantive features of the studies are investigated to examine the relationship between educational technology applications and study features. A total of 74 qualified studies were included...
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The purpose of this review is to learn from rigorous evaluations of alternative technology applications how features of using technology programs and characteristics of their evaluations affect reading outcomes for students in grades K-12. The review applies consistent inclusion standards to focus on studies that met high methodological standards. A total of 84 qualifying studies based on over 60,000 K-12 participants were included in the final analysis. Consistent with previous reviews of...
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Outcome measure
- Behaviour (1)
- Learning (3)
- Socio-emotional learning (1)
Instructional domain (subject)
- Literacy (2)
- Mathematics (1)
- Multiple (1)
Education Level and Type
- ECE 0-7 (1)
- Informal education (1)
- K-12 (4)
- Tertiary (1)
Groups of students
- EAL (2)
- Low socio-economic status (2)
- SEND (1)
School or home
- School (3)
Moderating variables
- Country / culture (1)
- Design-type/ testing instruments (3)
- Ethnicity (1)
- Gender (1)
- Grade/education level (3)
- IQ (1)
- Length of time (4)
- Novelty Effect (1)
- SEND (1)
- Socio-economic status (1)
- Subject (1)
- Teacher involvement (2)
- Teacher pedagogy/implementation (1)
- Type of instruction methods (student/teacher centered) (1)
- Type of knowledge or task (exposing, procedural, active, etc (1)
Tech Hardware
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Tech Software
Tech mechanism
Learning Approach
- Blended learning (2)
- Classroom learning (4)
- Remote learning (1)
Teacher Pedagogy
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- Group learning (1)
- PC mixed with real objects (1)
- Peer learning (1)
Research methods
Effect size/ heterogeneity
HIC/LMIC
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- Mixture or unknown (3)