Your search
Results 5 resources
-
Clickers, formerly known as instant response systems, have gradually become an integral part of the classroom. Though several reviews on research into clicker-integrated instruction have been published within this decade, the controversy over whether clickerintegrated instruction is effective to enhance students' learning gains has not been settled because the early reviews mainly focus on students' perceptions toward and acceptance of clicker-integrated instruction. Furthermore, so far...
-
Dynamic geometry software (DGS) aims to enhance mathematics education. This systematic review and meta-analysis evaluated the quasi-experimental studies on the effectiveness of DGS-based instruction in improving students’ mathematical achievement. Research articles published between 1990 and 2013 were identified from major databases according to a prespecified search strategy and selection criteria. A meta-analysis was conducted based on the random-effects model to evaluate the effectiveness...
-
In this study, we meta-analyzed empirical research of the effectiveness of intelligent tutoring systems (ITS) on K–12 students’ mathematical learning. A total of 26 reports containing 34 independent samples met study inclusion criteria. The reports appeared between 1997 and 2010. The majority of included studies compared the effectiveness of ITS with that of regular classroom instruction. A few studies compared ITS with human tutoring or homework practices. Among the major findings are (a)...
Explore
Outcome measure
- Learning (5)
Instructional domain (subject)
- Languages (1)
- Mathematics (3)
- Multiple (3)
- Science (1)
- STEM (1)
Education Level and Type
- K-12 (3)
- Primary 7-10 (2)
- Secondary 11-16 (1)
- Tertiary (1)
Groups of students
- _No mention (1)
- At-risk (1)
- Low-performing (1)
- Low socio-economic status (1)
- SEND (1)
Moderating variables
- __ no obvious moderating variables (1)
- Assessments (1)
- Attainment level of students (1)
- Design-type/ testing instruments (1)
- Feedback (1)
- Length of time (4)
- Multiple exposures (1)
- Novelty Effect (2)
- Peer involvement/group learning (2)
- Subject (1)
- Teacher involvement (1)
- Teacher pedagogy/implementation (1)
- Type of knowledge or task (exposing, procedural, active, etc (1)
Tech Hardware
- Computer (2)
- Handheld device (1)
- Internet (1)
- Laptops (1)
- Multimedia (1 or more) (2)
- Tablet (1)
Tech Software
Tech mechanism
Learning Approach
- Blended learning (1)
- Classroom learning (4)
- Remote learning (1)
Teacher Pedagogy
- Collaboration (3)
- Feedback (2)
- Group learning (2)
- Individualised (1)
- PC mixed with real objects (1)
- Peer learning (1)
- Project-based learning (1)
Research methods
Effect size/ heterogeneity
HIC/LMIC
- HIC (high income) (2)
- Mixture or unknown (4)