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Serious games have become increasingly available to educators. Empirical studies and meta-analyses have examined their impact on learning achievement. However, natural sciences could have a special relation to serious games by their systematic use of quantitative and predictive models that can generate microworlds and simulations. Since no known meta-analysis on serious games observed a significant impact in the specific context of science learning, the present meta-analysis synthesised...
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The flipped classroom instructional strategy is thought to be a good way to structure learning experiences to improve student learning outcomes. Many studies have been conducted to examine the effects of flipped classroom on student learning outcomes compared to the traditional classroom, but the results were inconclusive. The purpose of this study was to examine the overall effect of the flipped classroom instructional strategy on student learning outcomes in relation to a set of moderating...
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Several studies show that using technology as an intervention tool in mathematics influences student outcomes, motivation to learn, and attitude about learning. However, no meta-analysis exists that examines all three of these characteristics combined along with several facets of the interventions. Understanding how motivation and attitude changes and influences student learning when technology is involved is essential in effectively using technology to enhance mathematical achievement. The...
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The goal of this paper is to report on a meta-analysis about the effects of Computer-Supported Collaborative Learning (CSCL) in STEM education. The analysis is based on 316 outcomes from 143 studies that examined the effects of CSCL published between 2005 and 2014. Our analysis showed that the overall effect size of STEM CSCL was 0.51, a moderate but notable effect size in educational research. The effect was greatest on process outcomes, followed by knowledge outcomes, and affective...
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The aimed of this study was to examine how much are the effects of using realia media in increasing science learning outcomes of elementary school students with meta-analysis design. Metaanalysis is a secondary analysis after other researchers have done their own analyses, allowing the meta-analyzer to go beyond what had been accomplished in the past. Steps of meta-analysis are formulating a problem for meta-analysis, searching literature, evaluating literature, statistically analyzing...
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In this meta-analysis, we tested the claim that learning how to program a computer improves cognitive skills even beyond programming. The results suggested that students who learned computer programming outperformed those who did not in programming skills and other cognitive skills, such as creative thinking, mathematical skills, metacognition, and reasoning. Learning computer programming has certain cognitive benefits for other domains.
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Technological integration in learning and education is an inevitable part of the ever-changing technological world. Leveraging technology is an essential part of every learning mode. While digital technology is increasing common in schools and classrooms, finding ways to improve its impact on student learning remains a challenge for researchers and practitioners. The purpose of the study is to explore and highlight recent key literature addressing the problem of how to most effectively...
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This meta‐analysis investigated the effects of learning video games on mathematics achievement of PreK‐12th‐grade students compared with traditional classroom instructional methods. Results from the 24 collected studies showed heterogeneity among effect sizes, both in magnitude and direction. Using a random effects model, a small but marginally significant overall effect (dRE ¼ 0:13; p ¼ :02) suggested that mathematics video games contributed to higher learning gains as compared with...
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This meta-analysis examined the effectiveness of improving reading comprehension for students in K-12 classrooms using intelligent tutoring systems (ITSs), a computer-based learning environment that provides customizable and immediate feedback to the learner. Nineteen studies from 13 publications incorporating approximately 10 000 students were included in the final analysis; using robust variance estimation to account for statistical dependencies, the 19 studies yielded 88 effect size...
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Education Level and Type
- ECE 0-7 (1)