Gamification in education: A scientometric, content and co‑occurrence analysis of systematic review and meta‑analysis articles
Resource type
Journal Article
Authors/contributors
- Nadi‑Ravandi, Somayyeh (Author)
- Batooli, Zahra (Author)
Title
Gamification in education: A scientometric, content and co‑occurrence analysis of systematic review and meta‑analysis articles
Abstract
This study seeks scientometric, content and co-occurrence analysis of systematic
review and Meta-analysis articles in the feld of gamifcation in education. In terms
of purpose, this is an applied study and regarding type, it is a scientometric and co�occurrence analysis. The researchers conducted a search in WoS, Scopus and Pub�Med databases. The abstract and full text of 25 out of 71 articles were selected to
be included in the study. Then, the citation and altmetrics indicators were investi�gated. In addition, VOSviewer software was utilized to analyze and visualize key�words and map of articles. Finally, the full texts of all articles were analyzed to be
provided more information about the types of analyses in these articles. The fndings
showed that 25 articles were published between 2016 and 2021. Co-occurrence map
of articles showed that the three variables of motivation, learning, and engagement
have been considered in gamifed education studies and most studies have exam�ined gamifcation in the e-learning environment. Finally, the content analysis of the
articles showed that 344 articles were included and analyzed in these 25 systematic
reviews and meta-analyses. The types of analyzes performed on these 344 articles
categorized them in 7 categories including Country/Territory, Duration of interven�tion, Lessons/content and the level of gamifed educational course, the number of
learners, platforms, the game elements and the theories. The results of the study
illustrate that diferent dimensions of the gamifcation in articles in the feld of Edu�cation have been considered by the researchers.
Date
2022
Citation
Nadi‑Ravandi, S., & Batooli, Z. (2022). Gamification in education: A scientometric, content and co‑occurrence analysis of systematic review and meta‑analysis articles. https://doi.org/10.1007/s10639-022-11048-x
Outcome measure
Instructional domain (subject)
Groups of students
Moderating variables
Tech Hardware
Tech Software
Tech mechanism
Research methods
Effect size/ heterogeneity
HIC/LMIC
Quality of research
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